Player Matchup

Sylvanus
Sylvanus
Mihaicuvalor
Sylvanus
Level 160
God Stats
4W - 2L
1,605 SR
Queue Stats
232W - 97L
1,782 Elo+
Party 1
Arachne
Arachne
Teodor00
Arachne
Level 158
God Stats
3W - 0L
1,753 SR
Queue Stats
353W - 209L
1,703 Elo+
Party 1
Ullr
Ullr
TheLokiSon
Ullr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,782 Elo+
Party 1
Scylla
Scylla
TheSlay33r
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,706 Elo+
Party 1
Tyr
Tyr
Valeryaŋ
Tyr
Level 24
God Stats
2W - 0L
1,661 SR
Queue Stats
22W - 3L
1,807 Elo+
Party 1
Team Averages
Level 77
1,604 SR
1,756 Elo+

VS

Team Averages
Level 86
1,539 SR
1,540 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AstenP75
Ishtar
Level 109
God Stats
44W - 38L
1,510 SR
Queue Stats
44W - 40L
1,476 Elo+
Party 3
Rama
Rama
ReinaWood
Rama
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 25L
1,725 Elo+
Party 3
Hercules
Hercules
menijo
Hercules
Level 123
God Stats
0W - 1L
1,685 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Fafnir
Fafnir
nitraatti
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Mihaicuvalor
Sylvanus
16
2 / 0 / 16
11,308
1,131
9,721
11,715
18,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Teodor00
Arachne
17
1 / 2 / 18
10,199
1,020
12,550
12,399
12,199
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 1 / 9
11,791
1,179
16,521
9,527
6,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
TheSlay33r
Scylla
17
6 / 1 / 11
10,878
1,088
18,634
6,941
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 1 / 13
11,093
1,109
20,308
15,279
16,958
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

296

VS

Team 2 Tickets

162

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
0 / 9 / 3
9,055
906
8,457
19,571
10,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
AstenP75
Ishtar
15
2 / 6 / 1
9,593
959
12,954
18,386
9,147
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
15
2 / 3 / 2
10,016
1,002
12,579
11,650
6,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
menijo
Hercules
15
1 / 3 / 3
9,431
943
6,334
15,709
18,885
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
nitraatti
Fafnir
15
0 / 3 / 4
10,567
1,057
6,422
18,100
26,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
18
24
Kills
5
5
Deaths
24
67
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
9
3
0.17
L
Ishtar
AstenP75
Ishtar
2
6
1
0.42
W
Sylvanus
Mihaicuvalor
Sylvanus
2
0
16
10
L
Rama
2
3
2
1
W
Arachne
Teodor00
Arachne
1
2
18
5
W
8
1
9
12.5
W
Scylla
TheSlay33r
Scylla
6
1
11
11.5
W
7
1
13
13.5
L
Hercules
menijo
Hercules
1
3
3
0.83
L
Fafnir
nitraatti
Fafnir
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,734
Damage
46,746
55,861
Taken
83,416
57,744
Mitigated
71,372
23,022
Healing
9,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
8,457
840
46
387
19,571
10,940
0
5,486
14,085
24,717
0
L
Ishtar
AstenP75
Ishtar
12,954
7,606
0
1,223
18,386
9,147
0
6,627
11,759
0
33,652
W
Sylvanus
Mihaicuvalor
Sylvanus
9,721
1,596
6,523
6,154
11,715
18,752
0
3,639
8,076
15,325
0
L
Rama
12,579
8,427
0
70
11,650
6,021
0
2,840
8,810
0
45,479
W
Arachne
Teodor00
Arachne
12,550
9,331
334
3,190
12,399
12,199
0
1,961
10,438
1,005
20,007
W
16,521
7,627
0
46
9,527
6,248
0
3,289
6,238
0
52,797
W
Scylla
TheSlay33r
Scylla
18,634
2,480
105
1,590
6,941
3,587
0
1,442
5,499
37,228
0
W
20,308
1,778
0
5,080
15,279
16,958
0
4,548
10,731
0
34,596
L
Hercules
menijo
Hercules
6,334
2,597
0
4,757
15,709
18,885
0
6,771
8,938
0
17,700
L
Fafnir
nitraatti
Fafnir
6,422
2,916
0
2,666
18,100
26,379
0
6,801
11,299
15,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,269
Gold Earned
48,662
186
Minions Killed
207
11
Camps Cleared
5
1,028,010
Distance Traveled
856,379
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,055
906
23
2
1
168,094
0
L
Ishtar
9,593
959
35
4
2
165,968
0
W
Sylvanus
11,308
1,131
5
1
0
201,464
1
L
Rama
10,016
1,002
95
10
1
164,382
0
W
Arachne
10,199
1,020
14
1
3
191,730
1
W
Ullr
11,791
1,179
86
9
3
190,999
0
W
Scylla
10,878
1,088
47
5
0
197,473
3
W
Tyr
11,093
1,109
34
3
5
246,344
0
L
Hercules
9,431
943
31
3
0
184,815
2
L
Fafnir
10,567
1,057
23
2
1
173,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role