Player Matchup

Danzaburou
Danzaburou
OverLoaded1587
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 58L
1,257 Elo+
Party 2
Loki
Loki
ST4LKW34TH3R
Loki
Level 46
God Stats
10W - 12L
1,480 SR
Queue Stats
89W - 100L
1,463 Elo+
Solo
Ravana
Ravana
Venomanious
Ravana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 69L
1,319 Elo+
Party 2
Awilix
Awilix
onebayan
Awilix
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 152L
1,420 Elo+
Solo
Ah Puch
Ah Puch
theTAXc0llect0r
Ah Puch
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 75L
1,316 Elo+
Party 2
Team Averages
Level 52
1,496 SR
1,355 Elo+

VS

Team Averages
Level 116
1,584 SR
1,668 Elo+
Susano
Susano
CaptainCuchulain
Susano
Level 119
God Stats
8W - 4L
1,689 SR
Queue Stats
18W - 11L
1,520 Elo+
Party 1
Khepri
Khepri
Karma AgiIe
Khepri
Level 160
God Stats
3W - 0L
1,556 SR
Queue Stats
83W - 36L
1,654 Elo+
Party 1
Vulcan
Vulcan
PleaseBeMaad
Vulcan
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 2L
1,761 Elo+
Party 1
Loki
Loki
Typhoon wolf743
Loki
Level 22
God Stats
3W - 4L
1,421 SR
Queue Stats
18W - 7L
1,567 Elo+
Party 1
Ao Kuang
Ao Kuang
Woodzio
Ao Kuang
Level 160
God Stats
2W - 0L
1,752 SR
Queue Stats
179W - 34L
1,838 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OverLoaded1587
Danzaburou
15
1 / 10 / 6
9,728
1,081
10,464
21,463
8,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 12 / 3
9,121
1,013
5,812
16,440
6,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
15
3 / 8 / 3
10,438
1,160
8,706
21,541
8,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
onebayan
Awilix
15
2 / 8 / 1
9,686
1,076
4,012
19,981
7,571
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 13 / 7
9,802
1,089
13,002
25,474
10,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 4 / 23
12,868
1,430
28,216
16,160
7,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
18
1 / 1 / 34
11,827
1,314
8,989
12,577
9,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vulcan
19
12 / 1 / 22
13,200
1,467
30,713
7,601
3,692
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 2 / 17
10,914
1,213
7,291
7,174
3,588
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
Woodzio
Ao Kuang
19
18 / 0 / 17
13,419
1,491
22,843
13,962
8,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
164
8
Kills
51
51
Deaths
8
20
Assists
113
Player
Kills
Deaths
Assists
KDA
W
15
4
23
6.63
W
Khepri
1
1
34
18
L
Danzaburou
OverLoaded1587
Danzaburou
1
10
6
0.4
W
Vulcan
12
1
22
23
L
1
12
3
0.21
W
5
2
17
6.75
L
Ravana
3
8
3
0.56
W
Ao Kuang
Woodzio
Ao Kuang
18
0
17
26.5
L
Awilix
onebayan
Awilix
2
8
1
0.31
L
1
13
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,996
Damage
98,052
104,899
Taken
57,474
41,465
Mitigated
31,893
4,310
Healing
15,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,216
10,395
0
1,562
16,160
7,332
0
3,274
10,841
0
34,206
W
Khepri
8,989
281
1,693
3,505
12,577
9,128
0
2,800
8,178
24,415
0
L
Danzaburou
OverLoaded1587
Danzaburou
10,464
3,209
0
1,629
21,463
8,786
0
12,195
9,268
0
25,891
W
Vulcan
30,713
16,892
0
557
7,601
3,692
0
2,634
4,877
52,113
0
L
5,812
1,867
0
0
16,440
6,172
0
8,961
7,479
0
15,903
W
7,291
1,962
0
85
7,174
3,588
0
977
6,129
0
12,949
L
Ravana
8,706
2,539
0
2,027
21,541
8,925
0
11,972
9,569
0
31,476
W
Ao Kuang
Woodzio
Ao Kuang
22,843
7,636
0
8,046
13,962
8,153
0
2,607
11,153
42,323
0
L
Awilix
onebayan
Awilix
4,012
1,213
0
0
19,981
7,571
0
11,577
8,404
0
16,134
L
13,002
117
0
654
25,474
10,011
0
17,840
7,634
28,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,775
Gold Earned
62,228
152
Minions Killed
161
5
Camps Cleared
8
785,905
Distance Traveled
950,416
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
12,868
1,430
19
2
0
177,309
0
W
Khepri
11,827
1,314
23
3
0
189,172
0
L
Danzaburou
9,728
1,081
30
3
0
153,257
1
W
Vulcan
13,200
1,467
64
7
1
209,547
1
L
Loki
9,121
1,013
9
1
1
142,235
2
W
Loki
10,914
1,213
8
1
1
193,105
0
L
Ravana
10,438
1,160
53
6
0
183,296
1
W
Ao Kuang
13,419
1,491
47
5
6
181,283
2
L
Awilix
9,686
1,076
28
3
3
157,602
1
L
Ah Puch
9,802
1,089
32
4
1
149,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role