Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
A Sly Lioness
Vulcan
Level 151
God Stats
2W - 2L
1,291 SR
Queue Stats
48W - 57L
1,464 Elo+
Party 2
Zeus
Zeus
ASlyLion
Zeus
Level 156
God Stats
2W - 0L
1,546 SR
Queue Stats
73W - 78L
1,478 Elo+
Party 2
Athena
Athena
AtlasErol
Athena
Level 156
God Stats
2W - 2L
1,408 SR
Queue Stats
93W - 102L
1,507 Elo+
Solo
Discordia
Discordia
LionDen4556788
Discordia
Level 123
God Stats
2W - 0L
1,668 SR
Queue Stats
46W - 42L
1,492 Elo+
Party 2
Team Averages
Level 149
1,482 SR
1,488 Elo+

VS

Team Averages
Level 133
1,464 SR
1,474 Elo+
Serqet
Serqet
CyclopsBeam
Serqet
Level 152
God Stats
0W - 1L
1,248 SR
Queue Stats
2W - 7L
1,389 Elo+
Solo
Ravana
Ravana
I RAGIN CAJUN I
Ravana
Level 123
God Stats
1W - 1L
1,689 SR
Queue Stats
330W - 370L
1,457 Elo+
Solo
Achilles
Achilles
RaptureGoddess
Achilles
Level 107
God Stats
4W - 4L
1,593 SR
Queue Stats
343W - 371L
1,501 Elo+
Party 1
Bacchus
Bacchus
RoyallGod
Bacchus
Level 158
God Stats
5W - 6L
1,287 SR
Queue Stats
533W - 512L
1,549 Elo+
Solo
Fafnir
Fafnir
ZG-KingKwon
Fafnir
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 227L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 1 / 10
9,054
823
13,926
7,036
3,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 1 / 12
8,870
806
14,801
6,283
3,210
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
14
5 / 2 / 7
8,749
795
13,471
8,067
3,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
AtlasErol
Athena
14
2 / 2 / 12
9,037
822
5,606
16,161
19,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Discordia
LionDen4556788
Discordia
16
2 / 1 / 11
9,133
830
9,351
7,072
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
0 / 4 / 5
6,735
612
5,287
17,699
10,968
13
1 / 4 / 4
7,042
640
4,476
10,818
17,598
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
11
2 / 2 / 2
7,330
666
4,620
9,238
10,359
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
RoyallGod
Bacchus
15
1 / 4 / 6
7,668
697
10,896
13,867
19,189
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
14
1 / 3 / 5
7,654
696
4,188
13,490
20,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
27
17
Kills
5
7
Deaths
17
52
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
10
10
W
3
1
12
9
W
Zeus
5
2
7
4.25
W
Athena
AtlasErol
Athena
2
2
12
4
L
Serqet
0
4
5
0.63
L
1
4
4
0.75
W
Discordia
LionDen4556788
Discordia
2
1
11
7.5
L
Achilles
2
2
2
1.5
L
Bacchus
RoyallGod
Bacchus
1
4
6
1
L
Fafnir
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,155
Damage
29,467
44,619
Taken
65,112
33,255
Mitigated
78,419
15,850
Healing
25,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,926
794
1,988
1,230
7,036
3,874
400
2,097
4,837
30,264
0
W
14,801
9,006
1,216
826
6,283
3,210
776
3,589
2,508
28,434
0
W
Zeus
13,471
1,177
506
934
8,067
3,576
407
3,392
4,573
20,376
0
W
Athena
AtlasErol
Athena
5,606
1,862
1,984
5,450
16,161
19,091
34
3,921
11,952
6,963
0
L
Serqet
5,287
683
1,258
6,337
17,699
10,968
0
15,458
1,932
0
9,904
L
4,476
1,133
665
1,738
10,818
17,598
44
9,187
1,303
0
15,097
W
Discordia
LionDen4556788
Discordia
9,351
1,087
645
1,071
7,072
3,504
1,556
2,085
4,987
17,811
0
L
Achilles
4,620
488
2,147
2,815
9,238
10,359
0
8,351
679
0
10,678
L
Bacchus
RoyallGod
Bacchus
10,896
485
905
3,799
13,867
19,189
0
10,304
3,209
21,283
0
L
Fafnir
4,188
1,719
1,408
4,586
13,490
20,305
0
12,220
834
7,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,843
Gold Earned
36,429
113
Minions Killed
61
0
Camps Cleared
0
1,085,689
Distance Traveled
903,359
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,054
823
23
2
0
218,836
0
W
Vulcan
8,870
806
43
4
0
228,593
0
W
Zeus
8,749
795
12
1
0
206,886
0
W
Athena
9,037
822
2
0
0
225,791
0
L
Serqet
6,735
612
10
1
0
216,162
0
L
Ravana
7,042
640
20
2
0
167,998
0
W
Discordia
9,133
830
33
3
0
205,583
1
L
Achilles
7,330
666
7
1
0
149,113
0
L
Bacchus
7,668
697
13
1
0
181,338
1
L
Fafnir
7,654
696
11
1
0
188,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role