Player Matchup

Freya
Freya
HE77kNIGHT57
Freya
Level 133
God Stats
26W - 15L
1,569 SR
Queue Stats
317W - 274L
1,455 Elo+
Party 1
Odin
Odin
RagingWraith
Odin
Level 121
God Stats
26W - 16L
1,469 SR
Queue Stats
230W - 237L
1,474 Elo+
Party 1
Izanami
Izanami
runswithitstiff
Izanami
Level 62
God Stats
6W - 12L
1,411 SR
Queue Stats
232W - 217L
1,416 Elo+
Party 1
Team Averages
Level 105
1,483 SR
1,448 Elo+

VS

Team Averages
Level 58
1,285 SR
1,301 Elo+
Janus
Janus
Aces_Vendetta
Janus
Level 100
God Stats
2W - 9L
1,112 SR
Queue Stats
80W - 106L
1,354 Elo+
Solo
Chaac
Chaac
TheLiquidpooo
Chaac
Level 42
God Stats
12W - 15L
1,443 SR
Queue Stats
19W - 42L
1,277 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ahairynutsack
Cu Chulainn
Level 31
God Stats
1W - 4L
1,302 SR
Queue Stats
18W - 39L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 5
8,579
858
13,698
9,270
4,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 11
8,786
879
8,572
10,460
9,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
3 / 2 / 7
7,525
753
6,478
7,694
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
6,618
662
8,831
8,219
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 2
6,354
635
7,130
12,216
7,184
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
ahairynutsack
Cu Chulainn
11
2 / 6 / 1
6,752
675
5,056
13,115
7,989
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
14
Kills
4
4
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
8
1
5
10.5
W
3
1
11
8.5
L
1
5
2
0.4
L
Cu Chulainn
ahairynutsack
Cu Chulainn
2
6
1
0.42
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,748
Damage
21,017
27,424
Taken
33,550
18,004
Mitigated
18,259
6,999
Healing
5,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,831
524
0
1,410
8,219
3,086
0
2,861
5,192
20,566
0
W
13,698
4,531
0
3,413
9,270
4,493
556
2,012
7,046
34,157
0
W
8,572
2,311
0
2,934
10,460
9,830
67
3,144
7,052
0
20,783
L
7,130
1,488
332
2,828
12,216
7,184
0
6,007
5,929
0
19,071
L
Cu Chulainn
ahairynutsack
Cu Chulainn
5,056
995
0
1,100
13,115
7,989
0
4,436
8,418
0
14,305
W
6,478
5,441
0
652
7,694
3,681
1,268
3,279
4,103
0
27,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,890
Gold Earned
19,724
127
Minions Killed
86
6
Camps Cleared
2
563,614
Distance Traveled
501,944
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,618
662
37
4
1
181,570
2
W
Freya
8,579
858
52
5
4
184,459
2
W
Odin
8,786
879
32
3
1
206,533
4
L
Chaac
6,354
635
24
2
1
153,277
0
L
Cu Chulainn
6,752
675
25
3
0
167,097
3
W
Izanami
7,525
753
43
4
1
172,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role