Player Matchup

Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Motoyasu
Ah Muzen Cab
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 115L
1,443 Elo+
Solo
Sol
Sol
OmegaMystiQ
Sol
Level 144
God Stats
5W - 3L
1,614 SR
Queue Stats
196W - 215L
1,441 Elo+
Party 1
Ymir
Ymir
TPS Goku
Ymir
Level 104
God Stats
1W - 1L
1,455 SR
Queue Stats
17W - 18L
1,409 Elo+
Solo
Team Averages
Level 125
1,514 SR
1,459 Elo+

VS

Team Averages
Level 63
1,527 SR
1,314 Elo+
Nox
Nox
Archangel-_-1996
Nox
Level 149
God Stats
2W - 2L
1,603 SR
Queue Stats
196W - 216L
1,489 Elo+
Party 2
Ares
Ares
Grandmasta_Kaige
Ares
Level 105
God Stats
5W - 4L
1,534 SR
Queue Stats
109W - 116L
1,422 Elo+
Party 2
Jing Wei
Jing Wei
Tsav904
Jing Wei
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 57L
1,288 Elo+
Party 3
Skadi
Skadi
famous_Neal
Skadi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 22L
1,091 Elo+
Party 3
Thor
Thor
zayboOsama
Thor
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 41L
1,282 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
2 / 3 / 22
11,795
737
6,697
19,735
20,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
 
Thanatos
18
7 / 4 / 12
11,412
713
10,423
17,787
9,347
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Motoyasu
Ah Muzen Cab
20
12 / 1 / 17
11,826
739
16,676
12,728
7,164
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 1 / 22
11,660
729
24,022
15,457
7,306
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
18
3 / 2 / 22
11,970
748
9,195
21,687
29,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 3
11,089
693
20,366
8,563
5,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 4 / 5
8,090
506
3,909
17,491
10,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Tsav904
Jing Wei
15
1 / 7 / 3
8,707
544
9,900
14,835
7,711
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 9 / 2
9,101
569
8,400
13,638
5,780
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 10 / 5
8,784
549
9,386
17,682
8,903
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
26
32
Kills
8
11
Deaths
32
95
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
3
22
4.33
W
Thanatos
 
Thanatos
7
4
12
3.25
L
5
2
3
3.25
L
0
4
5
0.63
W
Ah Muzen Cab
Motoyasu
Ah Muzen Cab
12
1
17
20.5
W
8
1
22
19
W
Ymir
3
2
22
7
L
Jing Wei
Tsav904
Jing Wei
1
7
3
0.36
L
1
9
2
0.22
L
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,013
Damage
51,961
87,394
Taken
72,209
73,723
Mitigated
37,935
41,351
Healing
11,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,697
1,451
4,018
3,819
19,735
20,716
473
4,331
15,404
0
21,796
W
Thanatos
 
Thanatos
10,423
2,066
3,243
9,720
17,787
9,347
1,558
5,466
11,625
0
17,999
L
20,366
604
564
2,107
8,563
5,141
0
3,536
5,027
52,780
0
L
3,909
60
473
5,109
17,491
10,400
0
8,571
8,920
5,829
0
W
Ah Muzen Cab
Motoyasu
Ah Muzen Cab
16,676
9,095
148
5,617
12,728
7,164
1,890
4,157
8,571
0
40,707
W
24,022
8,272
1,457
5,853
15,457
7,306
4,256
4,892
10,565
42,797
0
W
Ymir
9,195
1,424
2,716
4,760
21,687
29,190
417
5,429
16,258
24,705
0
L
Jing Wei
Tsav904
Jing Wei
9,900
7,716
271
2,445
14,835
7,711
0
7,232
7,603
0
20,079
L
8,400
2,681
263
137
13,638
5,780
0
5,502
8,136
0
14,315
L
9,386
137
0
0
17,682
8,903
0
8,376
9,306
0
16,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,663
Gold Earned
45,771
151
Minions Killed
139
0
Camps Cleared
0
1,469,493
Distance Traveled
1,144,128
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,795
737
29
2
0
307,246
2
W
Thanatos
11,412
713
16
1
0
329,015
2
L
Nox
11,089
693
87
5
0
304,730
5
L
Ares
8,090
506
1
0
0
166,668
0
W
Ah Muzen Cab
11,826
739
31
2
0
272,668
0
W
Sol
11,660
729
43
3
0
259,762
0
W
Ymir
11,970
748
32
2
0
300,802
0
L
Jing Wei
8,707
544
22
1
0
248,482
0
L
Skadi
9,101
569
14
1
0
165,756
0
L
Thor
8,784
549
15
1
0
258,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role