Player Matchup

Skadi
Skadi
Blarkehuss248
Skadi
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 115L
1,608 Elo+
Solo
Fenrir
Fenrir
Eidur
Fenrir
Level 155
God Stats
2W - 2L
1,803 SR
Queue Stats
91W - 90L
1,558 Elo+
Party 3
He Bo
He Bo
Endothelium
He Bo
Level 139
God Stats
3W - 2L
1,792 SR
Queue Stats
83W - 67L
1,586 Elo+
Party 3
Anubis
Anubis
TameCaveMan
Anubis
Level 69
God Stats
4W - 1L
1,952 SR
Queue Stats
120W - 97L
1,608 Elo+
Party 4
King Arthur
King Arthur
Wildcaveman
King Arthur
Level 146
God Stats
0W - 3L
1,279 SR
Queue Stats
235W - 239L
1,599 Elo+
Party 4
Team Averages
Level 127
1,665 SR
1,592 Elo+

VS

Team Averages
Level 107
1,555 SR
1,564 Elo+
Horus
Horus
 
Horus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
DerRangHöchste
Cupid
Level 52
God Stats
25W - 7L
1,500 SR
Queue Stats
284W - 216L
1,584 Elo+
Party 2
Sol
Sol
M3ijin
Sol
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 30L
1,582 Elo+
Party 1
Achilles
Achilles
SpicySix
Achilles
Level 107
God Stats
13W - 10L
1,551 SR
Queue Stats
447W - 351L
1,556 Elo+
Party 2
Cabrakan
Cabrakan
borjusdestroyer
Cabrakan
Level 143
God Stats
6W - 2L
1,722 SR
Queue Stats
55W - 45L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,765
477
5,183
6,261
1,555
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
Eidur
Fenrir
9
3 / 0 / 1
5,939
594
2,008
8,701
3,878
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 1
5,757
576
3,974
9,502
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
9
0 / 5 / 1
4,862
486
2,350
8,572
4,095
King Arthur
Wildcaveman
King Arthur
9
0 / 4 / 0
4,977
498
4,089
9,604
7,100
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 0 / 5
5,658
566
4,067
7,993
3,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
5 / 1 / 1
6,629
663
6,953
5,548
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
M3ijin
Sol
10
2 / 1 / 3
5,819
582
5,729
6,374
1,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
SpicySix
Achilles
10
6 / 2 / 2
6,351
635
5,917
8,931
4,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
11
3 / 0 / 1
6,398
640
6,838
8,502
5,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
16
16
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
5
2.5
L
0
3
0
0
W
5
1
1
5.5
L
Fenrir
Eidur
Fenrir
3
0
1
3.5
L
1
4
1
0.38
W
Sol
M3ijin
Sol
2
1
3
3.5
W
Achilles
SpicySix
Achilles
6
2
2
3.5
L
Anubis
0
5
1
0.1
L
King Arthur
Wildcaveman
King Arthur
0
4
0
0
W
Cabrakan
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,604
Damage
29,504
42,640
Taken
37,348
18,830
Mitigated
17,989
12,742
Healing
16,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,067
1,682
1,809
3,295
7,993
3,767
299
471
7,522
0
15,041
L
5,183
1,808
0
1,150
6,261
1,555
0
2,476
3,785
0
34,407
W
6,953
4,477
72
2,825
5,548
1,771
82
2,906
2,642
0
53,436
L
Fenrir
Eidur
Fenrir
2,008
676
0
2,263
8,701
3,878
0
2,331
6,370
0
10,510
L
3,974
543
0
3,910
9,502
2,202
0
993
8,509
35,965
0
W
Sol
M3ijin
Sol
5,729
3,289
0
3,201
6,374
1,987
1,626
1,072
5,302
41,083
2,290
W
Achilles
SpicySix
Achilles
5,917
2,502
0
1,990
8,931
4,912
54
1,242
7,689
0
34,749
L
Anubis
2,350
0
0
2,759
8,572
4,095
0
0
8,572
31,816
0
L
King Arthur
Wildcaveman
King Arthur
4,089
951
0
2,660
9,604
7,100
0
6,490
3,114
0
30,385
W
Cabrakan
6,838
1,303
0
3,074
8,502
5,552
0
633
7,869
48,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,300
Gold Earned
30,855
261
Minions Killed
323
0
Camps Cleared
0
948,468
Distance Traveled
971,057
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,658
566
19
2
0
221,103
1
L
Skadi
4,765
477
64
6
0
192,136
2
W
Cupid
6,629
663
83
8
0
181,159
4
L
Fenrir
5,939
594
13
1
0
209,659
3
L
He Bo
5,757
576
76
8
0
186,166
1
W
Sol
5,819
582
82
8
0
173,589
0
W
Achilles
6,351
635
49
5
0
212,229
2
L
Anubis
4,862
486
55
6
0
179,571
7
L
King Arthur
4,977
498
53
5
0
180,936
5
W
Cabrakan
6,398
640
90
9
0
182,977
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role