Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BdoggBryan
Sol
Level 160
God Stats
1W - 4L
1,405 SR
Queue Stats
59W - 66L
1,562 Elo+
Solo
Team Averages
Level 148
1,468 SR
1,521 Elo+

VS

Team Averages
Level 121
1,569 SR
1,609 Elo+
Rama
Rama
PleaseNoGankMe
Rama
Level 153
God Stats
1W - 1L
1,662 SR
Queue Stats
186W - 137L
1,616 Elo+
Party 1
Hel
Hel
T00LER
Hel
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 39L
1,642 Elo+
Party 1
Achilles
Achilles
swimminginjeans
Achilles
Level 72
God Stats
3W - 2L
1,545 SR
Queue Stats
78W - 78L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
5 / 6 / 2
9,971
712
13,799
22,462
16,501
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
 
Ishtar
13
1 / 6 / 6
8,749
625
8,938
13,933
5,808
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 8 / 5
8,560
611
11,894
15,137
6,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 9
11,847
846
22,354
16,376
8,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
T00LER
Hel
15
4 / 4 / 12
10,199
729
14,201
16,552
9,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
16
6 / 0 / 12
12,052
861
9,718
20,690
32,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
7
Kills
20
20
Deaths
7
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
5
6
2
1
L
Ishtar
 
Ishtar
1
6
6
0.67
L
1
8
5
0.44
W
10
3
9
4.83
W
Hel
T00LER
Hel
4
4
12
2.5
W
Achilles
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,631
Damage
46,273
51,532
Taken
53,618
28,494
Mitigated
50,634
6,625
Healing
31,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
13,799
1,859
0
2,492
22,462
16,501
0
5,270
17,192
0
33,136
L
Ishtar
 
Ishtar
8,938
4,763
0
599
13,933
5,808
0
4,497
9,436
0
25,438
L
11,894
3,070
477
3,057
15,137
6,185
0
4,485
10,652
33,938
2,680
W
22,354
18,959
0
4,928
16,376
8,103
2,814
3,697
12,679
0
68,664
W
Hel
T00LER
Hel
14,201
547
10,756
10,205
16,552
9,548
0
5,531
11,021
41,621
0
W
Achilles
9,718
1,787
90
5,647
20,690
32,983
85
2,226
18,464
0
23,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,280
Gold Earned
34,098
121
Minions Killed
170
3
Camps Cleared
8
688,745
Distance Traveled
798,995
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,971
712
36
3
1
265,813
3
L
Ishtar
8,749
625
42
3
2
226,434
4
L
Sol
8,560
611
43
3
0
196,498
5
W
Rama
11,847
846
84
6
1
233,437
4
W
Hel
10,199
729
68
5
7
266,106
0
W
Achilles
12,052
861
18
1
0
299,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role