Player Matchup

Ravana
Ravana
 
Ravana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AMSALLISON
Danzaburou
Level 55
God Stats
2W - 3L
1,511 SR
Queue Stats
185W - 171L
1,566 Elo+
Party 2
Nox
Nox
Díckscordia
Nox
Level 109
God Stats
9W - 7L
1,733 SR
Queue Stats
256W - 241L
1,556 Elo+
Party 2
Pele
Pele
netsuun
Pele
Level 109
God Stats
3W - 3L
1,614 SR
Queue Stats
279W - 304L
1,520 Elo+
Solo
Olorun
Olorun
orangecanhang
Olorun
Level 160
God Stats
3W - 1L
1,836 SR
Queue Stats
312W - 335L
1,553 Elo+
Solo
Team Averages
Level 119
1,639 SR
1,539 Elo+

VS

Team Averages
Level 141
1,564 SR
1,565 Elo+
Apollo
Apollo
Arbys773
Apollo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 83L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Goobla
Cthulhu
Level 146
God Stats
4W - 0L
1,850 SR
Queue Stats
112W - 102L
1,591 Elo+
Party 1
Ares
Ares
J0HNORRHEA
Ares
Level 149
God Stats
3W - 1L
1,561 SR
Queue Stats
247W - 256L
1,502 Elo+
Solo
Cupid
Cupid
Minnks
Cupid
Level 128
God Stats
2W - 2L
1,402 SR
Queue Stats
150W - 135L
1,646 Elo+
Party 1
Hachiman
Hachiman
babymakerbaker
Hachiman
Level 160
God Stats
3W - 1L
1,508 SR
Queue Stats
352W - 377L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
2 / 5 / 9
9,639
602
12,280
17,990
25,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
AMSALLISON
Danzaburou
16
1 / 7 / 7
10,207
638
12,938
19,599
14,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 4 / 8
10,473
655
9,756
12,710
12,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pele
netsuun
Pele
20
5 / 5 / 9
11,340
709
23,676
28,036
23,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

19
5 / 7 / 9
11,525
720
12,750
20,231
12,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Arbys773
Apollo
19
4 / 3 / 10
12,012
751
9,211
13,844
9,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Goobla
Cthulhu
19
3 / 4 / 18
11,662
729
23,628
26,235
35,202
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
5 / 4 / 12
12,379
774
14,723
27,369
31,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
Minnks
Cupid
20
6 / 1 / 14
12,311
769
24,498
18,120
12,517
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
18
6 / 4 / 10
11,526
720
18,068
13,985
8,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
88
16
Kills
24
28
Deaths
16
42
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
5
9
1.3
L
Danzaburou
AMSALLISON
Danzaburou
1
7
7
0.64
W
Apollo
Arbys773
Apollo
4
3
10
3
L
3
4
8
1.75
W
Cthulhu
Goobla
Cthulhu
3
4
18
3
W
5
4
12
2.75
W
Cupid
Minnks
Cupid
6
1
14
13
W
Hachiman
6
4
10
2.75
L
Pele
netsuun
Pele
5
5
9
1.9
L
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,400
Damage
90,128
98,566
Taken
99,553
89,430
Mitigated
97,405
40,034
Healing
44,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
12,280
1,627
2,274
5,947
17,990
25,997
0
6,661
11,329
0
20,794
L
Danzaburou
AMSALLISON
Danzaburou
12,938
3,666
1,899
3,297
19,599
14,968
390
8,176
11,423
0
22,132
W
Apollo
Arbys773
Apollo
9,211
5,043
1,502
2,261
13,844
9,467
2,850
3,197
10,647
0
25,037
L
9,756
451
1,351
502
12,710
12,515
400
5,147
7,563
19,817
0
W
Cthulhu
Goobla
Cthulhu
23,628
1,161
5,586
8,871
26,235
35,202
293
6,971
19,264
43,873
0
W
14,723
517
1,261
5,959
27,369
31,889
574
5,452
21,917
22,059
0
W
Cupid
Minnks
Cupid
24,498
12,750
8,359
9,666
18,120
12,517
877
3,566
14,554
0
53,245
W
Hachiman
18,068
6,286
0
1,265
13,985
8,330
4,538
2,005
11,980
0
33,854
L
Pele
netsuun
Pele
23,676
3,855
1,032
9,974
28,036
23,443
242
9,732
18,304
0
55,014
L
12,750
5,540
6,703
7,055
20,231
12,507
1,329
8,635
11,596
27,187
2,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,184
Gold Earned
59,890
159
Minions Killed
183
0
Camps Cleared
0
1,286,580
Distance Traveled
1,386,293
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,639
602
11
1
0
282,788
0
L
Danzaburou
10,207
638
27
2
0
237,058
0
W
Apollo
12,012
751
34
2
0
281,716
1
L
Nox
10,473
655
24
2
0
249,859
4
W
Cthulhu
11,662
729
41
3
0
268,331
0
W
Ares
12,379
774
3
0
0
273,648
0
W
Cupid
12,311
769
68
4
0
297,029
2
W
Hachiman
11,526
720
37
2
0
265,569
3
L
Pele
11,340
709
56
4
0
300,296
0
L
Olorun
11,525
720
41
3
0
216,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role