Player Matchup

Pele
Pele
AlphaPyroBlitz
Pele
Level 54
God Stats
23W - 14L
1,682 SR
Queue Stats
213W - 247L
1,458 Elo+
Party 1
Hades
Hades
ChangoWthAids
Hades
Level 29
God Stats
25W - 18L
1,567 SR
Queue Stats
146W - 177L
1,422 Elo+
Party 1
Tyr
Tyr
TonsorialPilot0
Tyr
Level 32
God Stats
2W - 9L
1,713 SR
Queue Stats
123W - 137L
1,413 Elo+
Solo
Atlas
Atlas
chuveiro-pior
Atlas
Level 46
God Stats
18W - 10L
1,527 SR
Queue Stats
178W - 217L
1,369 Elo+
Solo
Apollo
Apollo
koochee2
Apollo
Level 46
God Stats
4W - 4L
1,586 SR
Queue Stats
103W - 133L
1,396 Elo+
Solo
Team Averages
Level 41
1,615 SR
1,412 Elo+

VS

Team Averages
Level 107
1,603 SR
1,509 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
IamSpoiledMilk
Ne Zha
Level 140
God Stats
3W - 1L
1,812 SR
Queue Stats
186W - 153L
1,625 Elo+
Party 2
Neith
Neith
Knemesi
Neith
Level 108
God Stats
12W - 10L
1,498 SR
Queue Stats
79W - 84L
1,386 Elo+
Solo
Cerberus
Cerberus
Mj235835
Cerberus
Level 143
God Stats
5W - 6L
1,477 SR
Queue Stats
303W - 275L
1,372 Elo+
Solo
Mulan
Mulan
NobodyButKaz
Mulan
Level 17
God Stats
2W - 0L
1,727 SR
Queue Stats
20W - 4L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,281
480
2,418
8,966
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 0
5,824
529
2,616
10,534
5,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 0
4,740
431
1,912
8,599
4,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 0
5,398
491
2,444
7,401
4,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
koochee2
Apollo
1
0 / 0 / 0
2,109
192
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 0 / 2
6,585
599
5,125
3,586
2,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
4 / 0 / 3
6,569
597
5,288
8,568
3,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Knemesi
Neith
1
0 / 0 / 0
2,234
203
0
0
0
Cerberus
Mj235835
Cerberus
11
0 / 0 / 0
6,375
580
3,679
9,706
5,047
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
5 / 0 / 1
7,702
700
6,594
5,168
3,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
11
11
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
2
3
L
0
2
0
0
L
0
4
0
0
W
4
0
3
5.5
W
Neith
Knemesi
Neith
0
0
0
0
W
Cerberus
Mj235835
Cerberus
0
0
0
0
W
5
0
1
5.5
L
0
4
0
0
L
0
1
0
0
L
Apollo
koochee2
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,390
Damage
20,686
35,500
Taken
27,028
16,534
Mitigated
14,193
8,468
Healing
11,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,125
421
392
1,424
3,586
2,343
1,342
1,607
1,979
45,896
0
L
2,418
271
0
3,478
8,966
2,736
0
985
7,909
0
30,171
L
2,616
402
0
3,100
10,534
5,101
40
3,898
6,587
40,051
0
W
5,288
2,012
0
1,925
8,568
3,277
0
1,089
7,440
0
47,133
W
Neith
Knemesi
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
Mj235835
Cerberus
3,679
457
0
5,243
9,706
5,047
0
2,308
7,398
42,406
9,437
W
6,594
712
0
2,087
5,168
3,526
0
56
4,817
0
49,957
L
1,912
62
0
1,134
8,599
4,292
0
484
7,662
0
21,219
L
2,444
816
0
756
7,401
4,405
0
2,820
4,581
25,654
0
L
Apollo
koochee2
Apollo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,352
Gold Earned
29,465
218
Minions Killed
367
0
Camps Cleared
0
857,002
Distance Traveled
882,320
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,585
599
79
7
0
187,224
5
L
Pele
5,281
480
67
6
0
252,713
2
L
Hades
5,824
529
86
8
0
196,722
1
W
Ne Zha
6,569
597
81
7
0
261,904
0
W
Neith
2,234
203
0
0
0
0
0
W
Cerberus
6,375
580
112
10
0
220,366
0
W
Mulan
7,702
700
95
9
0
212,826
2
L
Tyr
4,740
431
31
3
0
217,792
3
L
Atlas
5,398
491
34
3
0
189,775
1
L
Apollo
2,109
192
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role