Player Matchup

Lancelot
Lancelot
C12ASHD
Lancelot
Level 143
God Stats
12W - 17L
1,509 SR
Queue Stats
115W - 176L
1,389 Elo+
Party 1
Hel
Hel
RedneckJinx
Hel
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 61L
1,315 Elo+
Party 1
Fafnir
Fafnir
Shadowsniper211
Fafnir
Level 23
God Stats
7W - 4L
1,592 SR
Queue Stats
43W - 80L
1,351 Elo+
Party 1
Team Averages
Level 84
1,533 SR
1,352 Elo+

VS

Team Averages
Level 81
1,406 SR
1,568 Elo+
Kuzenbo
Kuzenbo
Cambriage
Kuzenbo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,753 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
NeferOrionixx
Ah Muzen Cab
Level 89
God Stats
1W - 0L
1,138 SR
Queue Stats
14W - 35L
1,256 Elo+
Solo
Janus
Janus
WAOLVERINE1
Janus
Level 128
God Stats
2W - 2L
1,579 SR
Queue Stats
57W - 36L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
C12ASHD
Lancelot
13
4 / 5 / 1
10,519
701
12,058
20,067
18,472
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 9 / 2
9,095
606
7,829
17,301
7,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 5 / 3
9,670
645
7,934
21,366
16,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cambriage
Kuzenbo
16
3 / 1 / 15
12,125
808
14,416
22,908
37,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
NeferOrionixx
Ah Muzen Cab
15
1 / 2 / 11
10,275
685
13,642
9,343
5,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
15 / 2 / 4
12,887
859
23,325
13,385
7,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
19
19
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Lancelot
C12ASHD
Lancelot
4
5
1
0.9
W
Kuzenbo
Cambriage
Kuzenbo
3
1
15
10.5
W
Ah Muzen Cab
NeferOrionixx
Ah Muzen Cab
1
2
11
3.25
L
1
9
2
0.22
L
0
5
3
0.3
W
15
2
4
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,821
Damage
51,383
58,734
Taken
45,636
43,237
Mitigated
49,830
11,412
Healing
15,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
C12ASHD
Lancelot
12,058
1,380
0
321
20,067
18,472
0
11,326
8,741
149
27,196
W
Kuzenbo
Cambriage
Kuzenbo
14,416
5,965
0
7,844
22,908
37,194
286
9,700
13,208
26,424
0
W
Ah Muzen Cab
NeferOrionixx
Ah Muzen Cab
13,642
7,160
0
3,513
9,343
5,322
629
2,499
6,844
0
50,016
L
7,829
658
3,535
3,767
17,301
7,959
0
14,869
2,432
29,063
0
L
7,934
2,523
0
3,789
21,366
16,806
10
11,975
9,391
26,272
0
W
23,325
1,906
0
4,479
13,385
7,314
980
4,301
9,084
65,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,284
Gold Earned
35,287
114
Minions Killed
160
3
Camps Cleared
9
809,825
Distance Traveled
904,532
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,519
701
19
1
0
301,536
1
W
Kuzenbo
12,125
808
16
1
2
325,802
6
W
Ah Muzen Cab
10,275
685
58
4
6
264,881
4
L
Hel
9,095
606
59
4
2
246,876
0
L
Fafnir
9,670
645
36
2
1
261,413
0
W
Janus
12,887
859
86
6
1
313,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role