Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DOPE_HaraKirii__
Raijin
Level 129
God Stats
1W - 1L
1,263 SR
Queue Stats
43W - 32L
1,478 Elo+
Solo
Shiva
Shiva
LucretiaBateman
Shiva
Level 124
God Stats
1W - 4L
1,316 SR
Queue Stats
154W - 145L
1,355 Elo+
Solo
Baba Yaga
Baba Yaga
Russs414
Baba Yaga
Level 85
God Stats
7W - 3L
1,580 SR
Queue Stats
332W - 354L
1,472 Elo+
Solo
Cu Chulainn
Cu Chulainn
yangyangljh
Cu Chulainn
Level 26
God Stats
2W - 0L
1,718 SR
Queue Stats
20W - 17L
1,421 Elo+
Solo
Team Averages
Level 104
1,475 SR
1,445 Elo+

VS

Team Averages
Level 80
1,387 SR
1,334 Elo+
Rama
Rama
Byalivid
Rama
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,431 Elo+
Solo
Xing Tian
Xing Tian
cyrilups
Xing Tian
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 86L
1,249 Elo+
Solo
Chronos
Chronos
iXs_BaBuSH_Fr
Chronos
Level 148
God Stats
12W - 15L
1,359 SR
Queue Stats
382W - 448L
1,351 Elo+
Party 1
Jing Wei
Jing Wei
ibybrother
Jing Wei
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,309 Elo+
Solo
Olorun
Olorun
tarelfe
Olorun
Level 78
God Stats
2W - 12L
1,077 SR
Queue Stats
629W - 855L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 2 / 7
9,944
765
15,084
12,876
7,373
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 2 / 7
10,567
813
16,952
15,628
9,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 1 / 11
9,221
709
6,302
13,500
11,742
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
Russs414
Baba Yaga
15
2 / 2 / 10
9,012
693
10,798
13,898
8,019
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
yangyangljh
Cu Chulainn
15
3 / 3 / 9
8,768
674
7,989
16,798
19,134
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
3 / 5 / 4
9,003
693
14,979
12,570
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
cyrilups
Xing Tian
15
1 / 3 / 7
9,107
701
6,594
13,811
15,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
16
4 / 4 / 4
8,823
679
16,181
14,516
9,284
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
ibybrother
Jing Wei
16
1 / 2 / 7
9,009
693
15,125
9,589
3,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
tarelfe
Olorun
13
1 / 6 / 3
7,904
608
5,966
12,040
6,789
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
35
20
Kills
10
10
Deaths
20
44
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
7
4.75
L
Rama
3
5
4
1
W
7
2
7
5.25
W
2
1
11
7.5
W
Baba Yaga
Russs414
Baba Yaga
2
2
10
3.5
L
Xing Tian
cyrilups
Xing Tian
1
3
7
1.5
L
Chronos
4
4
4
1.5
L
Jing Wei
ibybrother
Jing Wei
1
2
7
2.25
L
Olorun
tarelfe
Olorun
1
6
3
0.42
W
Cu Chulainn
yangyangljh
Cu Chulainn
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,125
Damage
58,845
72,700
Taken
62,526
55,408
Mitigated
40,582
30,463
Healing
19,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,084
1,122
2,182
3,667
12,876
7,373
435
5,659
7,217
29,983
0
L
Rama
14,979
7,477
1,525
2,210
12,570
5,278
0
7,828
4,742
0
26,282
W
16,952
3,032
3,866
4,841
15,628
9,140
253
7,180
8,448
41,413
0
W
6,302
272
3,578
3,965
13,500
11,742
596
3,991
9,509
0
8,891
W
Baba Yaga
Russs414
Baba Yaga
10,798
2,597
2,177
3,286
13,898
8,019
1,114
6,869
7,029
18,835
0
L
Xing Tian
cyrilups
Xing Tian
6,594
730
1,560
2,510
13,811
15,383
0
9,083
4,728
11,311
0
L
Chronos
16,181
3,633
2,328
3,810
14,516
9,284
0
9,417
5,099
23,693
0
L
Jing Wei
ibybrother
Jing Wei
15,125
6,887
623
1,139
9,589
3,848
0
8,019
1,570
0
34,940
L
Olorun
tarelfe
Olorun
5,966
2,510
2,662
1,599
12,040
6,789
0
8,487
3,553
12,166
0
W
Cu Chulainn
yangyangljh
Cu Chulainn
7,989
1,677
1,710
1,191
16,798
19,134
0
5,042
11,756
0
13,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,512
Gold Earned
43,846
121
Minions Killed
113
0
Camps Cleared
0
1,215,328
Distance Traveled
1,069,460
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,944
765
32
2
0
224,866
1
L
Rama
9,003
693
27
2
0
169,546
1
W
Raijin
10,567
813
55
4
0
228,385
1
W
Shiva
9,221
709
5
0
0
244,096
0
W
Baba Yaga
9,012
693
22
2
0
245,927
0
L
Xing Tian
9,107
701
12
1
0
255,797
4
L
Chronos
8,823
679
22
2
0
232,285
2
L
Jing Wei
9,009
693
42
3
0
216,010
0
L
Olorun
7,904
608
10
1
0
195,822
0
W
Cu Chulainn
8,768
674
7
1
0
272,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role