Player Matchup

Anubis
Anubis
Looperdog
Anubis
Level 62
God Stats
1W - 0L
1,530 SR
Queue Stats
2W - 2L
1,377 Elo+
Party 2
Ares
Ares
mrcogjim
Ares
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,538 Elo+
Party 2
Neith
Neith
smallbird11111
Neith
Level 6
God Stats
1W - 1L
1,153 SR
Queue Stats
2W - 2L
1,377 Elo+
Party 2
Team Averages
Level 30
1,394 SR
1,431 Elo+

VS

Team Averages
Level 51
1,549 SR
1,288 Elo+
Ah Muzen Cab
Ah Muzen Cab
MaskedFiend
Ah Muzen Cab
Level 18
God Stats
1W - 3L
1,461 SR
Queue Stats
1W - 6L
1,225 Elo+
Party 1
Yemoja
Yemoja
idobm
Yemoja
Level 15
God Stats
1W - 2L
1,686 SR
Queue Stats
1W - 6L
1,225 Elo+
Party 1
Merlin
Merlin
uziyof
Merlin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Looperdog
Anubis
20
4 / 0 / 5
13,301
665
17,291
19,858
12,798
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
16
1 / 0 / 7
13,064
653
6,256
20,459
24,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
4 / 1 / 5
13,276
664
16,926
11,559
6,191
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MaskedFiend
Ah Muzen Cab
16
1 / 4 / 0
11,193
560
16,751
15,140
4,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
idobm
Yemoja
14
0 / 4 / 0
11,326
566
7,243
18,190
21,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
uziyof
Merlin
18
0 / 1 / 1
11,812
591
20,979
12,711
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
9
Kills
1
1
Deaths
9
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
Looperdog
Anubis
4
0
5
6.5
L
Ah Muzen Cab
MaskedFiend
Ah Muzen Cab
1
4
0
0.25
L
Yemoja
idobm
Yemoja
0
4
0
0
W
Ares
1
0
7
4.5
W
4
1
5
6.5
L
Merlin
uziyof
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,473
Damage
44,973
51,876
Taken
46,041
43,857
Mitigated
30,923
19,009
Healing
10,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Looperdog
Anubis
17,291
629
0
11,758
19,858
12,798
1,232
12,476
7,382
76,326
0
L
Ah Muzen Cab
MaskedFiend
Ah Muzen Cab
16,751
6,071
0
3,155
15,140
4,805
29
7,541
7,599
22
46,834
L
Yemoja
idobm
Yemoja
7,243
487
5,248
1,544
18,190
21,000
0
12,690
5,500
14,017
0
W
Ares
6,256
685
0
3,544
20,459
24,868
255
10,152
10,307
22,031
0
W
16,926
7,656
0
3,707
11,559
6,191
1,228
5,744
5,815
0
53,971
L
Merlin
uziyof
Merlin
20,979
985
0
400
12,711
5,118
0
3,821
8,890
88,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,641
Gold Earned
34,331
271
Minions Killed
224
7
Camps Cleared
8
1,082,988
Distance Traveled
1,045,975
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,301
665
123
6
3
365,906
0
L
Ah Muzen Cab
11,193
560
74
4
1
358,689
0
L
Yemoja
11,326
566
10
1
1
300,643
0
W
Ares
13,064
653
45
2
0
368,677
3
W
Neith
13,276
664
103
5
4
348,405
2
L
Merlin
11,812
591
140
7
6
386,643
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role