Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
OrphanKid
Osiris
Level 137
God Stats
6W - 4L
1,571 SR
Queue Stats
145W - 121L
1,665 Elo+
Solo
Loki
Loki
mrbadman2
Loki
Level 129
God Stats
6W - 6L
1,575 SR
Queue Stats
235W - 190L
1,673 Elo+
Solo
Team Averages
Level 142
1,549 SR
1,613 Elo+

VS

Team Averages
Level 72
1,471 SR
1,383 Elo+
Sol
Sol
Dudddeitsholly
Sol
Level 63
God Stats
0W - 4L
1,310 SR
Queue Stats
43W - 107L
1,347 Elo+
Party 1
Mulan
Mulan
Sadboyzmedia
Mulan
Level 88
God Stats
20W - 9L
1,604 SR
Queue Stats
121W - 213L
1,403 Elo+
Party 1
Ishtar
Ishtar
brocktherock9999
Ishtar
Level 65
God Stats
6W - 7L
1,497 SR
Queue Stats
76W - 121L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
5 / 0 / 21
8,656
962
10,324
7,066
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
OrphanKid
Osiris
14
9 / 0 / 16
9,679
1,075
11,611
12,249
11,750
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
13
14 / 1 / 9
9,519
1,058
12,925
11,199
4,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 0
5,455
606
4,916
12,107
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 9 / 0
6,369
708
4,840
14,370
9,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 9 / 1
6,112
679
7,200
12,391
4,925
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
2
28
Kills
1
1
Deaths
28
46
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
0
21
15.5
L
0
10
0
0
W
Osiris
OrphanKid
Osiris
9
0
16
17
L
1
9
0
0.11
L
0
9
1
0.06
W
Loki
14
1
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,860
Damage
16,956
30,514
Taken
38,868
20,492
Mitigated
19,469
12,508
Healing
2,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,324
725
2,213
3,500
7,066
3,981
1,457
1,430
5,461
30,071
0
L
4,916
1,907
0
437
12,107
4,768
0
3,355
8,563
11,544
1,510
W
Osiris
OrphanKid
Osiris
11,611
3,349
1,310
2,906
12,249
11,750
909
1,262
10,711
0
25,328
L
4,840
437
0
1,911
14,370
9,776
0
3,509
10,540
0
8,486
L
7,200
3,949
0
400
12,391
4,925
0
2,730
9,441
0
22,061
W
Loki
12,925
2,816
0
2,579
11,199
4,761
555
1,891
9,119
0
34,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,854
Gold Earned
17,936
132
Minions Killed
60
9
Camps Cleared
0
594,467
Distance Traveled
406,783
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,656
962
55
6
5
181,197
2
L
Sol
5,455
606
10
1
0
126,667
1
W
Osiris
9,679
1,075
25
3
1
207,091
1
L
Mulan
6,369
708
13
1
0
153,952
1
L
Ishtar
6,112
679
37
4
0
126,164
0
W
Loki
9,519
1,058
52
6
3
206,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role