Player Matchup

Medusa
Medusa
Jaime2001
Medusa
Level 91
God Stats
6W - 7L
1,547 SR
Queue Stats
11W - 20L
1,375 Elo+
Party 2
Lancelot
Lancelot
SAW00T
Lancelot
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,308 Elo+
Party 2
Sylvanus
Sylvanus
SuGªRBºº
Sylvanus
Level 109
God Stats
1W - 2L
1,734 SR
Queue Stats
13W - 25L
1,357 Elo+
Party 2
Team Averages
Level 88
1,594 SR
1,347 Elo+

VS

Team Averages
Level 109
1,349 SR
1,345 Elo+
Zeus
Zeus
Hlødin
Zeus
Level 127
God Stats
2W - 5L
1,046 SR
Queue Stats
26W - 51L
1,342 Elo+
Party 1
Ymir
Ymir
Tristephin
Ymir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 41L
1,333 Elo+
Party 1
Thanatos
Thanatos
bloodragnarok
Thanatos
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jaime2001
Medusa
15
2 / 7 / 1
10,540
703
11,536
15,452
6,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
SAW00T
Lancelot
15
1 / 8 / 2
9,940
663
8,839
16,821
12,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
SuGªRBºº
Sylvanus
13
2 / 7 / 3
10,105
674
11,309
16,780
15,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Hlødin
Zeus
17
10 / 2 / 12
12,209
814
21,669
9,992
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 1 / 15
12,041
803
11,688
19,193
26,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
bloodragnarok
Thanatos
15
8 / 3 / 13
11,353
757
9,328
13,258
7,502
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
62
5
Kills
22
22
Deaths
6
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Zeus
Hlødin
Zeus
10
2
12
8
L
Medusa
Jaime2001
Medusa
2
7
1
0.36
L
Lancelot
SAW00T
Lancelot
1
8
2
0.25
L
Sylvanus
SuGªRBºº
Sylvanus
2
7
3
0.5
W
4
1
15
11.5
W
Thanatos
bloodragnarok
Thanatos
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,684
Damage
42,685
49,053
Taken
42,443
34,575
Mitigated
38,894
9,641
Healing
10,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Hlødin
Zeus
21,669
2,878
0
0
9,992
5,127
240
3,435
6,508
61,021
0
L
Medusa
Jaime2001
Medusa
11,536
6,495
0
1,585
15,452
6,520
0
10,884
4,568
0
53,209
L
Lancelot
SAW00T
Lancelot
8,839
1,696
93
2,359
16,821
12,374
0
11,182
5,639
0
29,148
L
Sylvanus
SuGªRBºº
Sylvanus
11,309
3,141
1,964
3,640
16,780
15,681
184
11,815
4,965
18,818
3,675
W
11,688
2,366
0
2,066
19,193
26,265
616
2,979
15,708
29,900
0
W
Thanatos
bloodragnarok
Thanatos
9,328
2,706
0
8,059
13,258
7,502
1,147
3,992
9,172
0
25,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,585
Gold Earned
35,603
152
Minions Killed
160
6
Camps Cleared
7
726,756
Distance Traveled
763,339
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,209
814
97
6
5
265,570
3
L
Medusa
10,540
703
87
6
4
243,753
2
L
Lancelot
9,940
663
49
3
0
259,591
1
L
Sylvanus
10,105
674
16
1
2
223,412
4
W
Ymir
12,041
803
32
2
0
250,228
2
W
Thanatos
11,353
757
31
2
2
247,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role