Player Matchup

Chiron
Chiron
Gold I
 
Chiron
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
Lss Jay
Bacchus
Gold III
Level 153
God Stats
8W - 8L
1,574 SR
Queue Stats
73W - 73L
1,321 MMR
Party 1
Chaac
Chaac
Gold III
SULCLDALTURTLE
Chaac
Gold III
Level 121
God Stats
5W - 12L
1,402 SR
Queue Stats
176W - 190L
1,547 MMR
Solo
Awilix
Awilix
Platinum V
ShadowDownKill
Awilix
Platinum V
Level 160
God Stats
17W - 13L
1,612 SR
Queue Stats
265W - 259L
1,722 MMR
Solo
Hel
Hel
Gold V
XurShmOre
Hel
Gold V
Level 159
God Stats
25W - 15L
1,628 SR
Queue Stats
73W - 63L
1,810 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,543 SR
1,580 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 104
1,493 SR
1,614 MMR
Janus
Janus
Platinum IV
Biel187
Janus
Platinum IV
Level 158
God Stats
7W - 12L
1,529 SR
Queue Stats
648W - 664L
1,723 MMR
Solo
Olorun
Olorun
Gold IV
Migoallxn
Olorun
Gold IV
Level 124
God Stats
0W - 2L
1,301 SR
Queue Stats
302W - 303L
1,523 MMR
Solo
Atlas
Atlas
Platinum III
NitoRaw
Atlas
Platinum III
Level 64
God Stats
12W - 18L
1,517 SR
Queue Stats
387W - 393L
1,716 MMR
Solo
Horus
Horus
Gold IV
PoulpeMalade01
Horus
Gold IV
Level 89
God Stats
36W - 33L
1,501 SR
Queue Stats
314W - 323L
1,570 MMR
Solo
Thanatos
Thanatos
Gold II
lStorminNormanl
Thanatos
Gold II
Level 86
God Stats
126W - 96L
1,620 SR
Queue Stats
271W - 288L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
5 / 0 / 0
8,389
645
7,660
8,129
4,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Lss Jay
Bacchus
10
0 / 2 / 7
6,660
512
4,798
11,317
9,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 0
6,915
532
4,711
9,874
8,154
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
2 / 2 / 6
7,179
552
5,346
11,002
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
6 / 0 / 2
7,908
608
8,884
6,876
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
LokiSusanoHeimdallrThe Morrigan

VS

Bans
CabrakanKaliLancelotBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Biel187
Janus
10
2 / 3 / 2
6,073
467
6,602
7,237
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Migoallxn
Olorun
9
0 / 5 / 1
5,524
425
5,278
10,567
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
NitoRaw
Atlas
12
0 / 0 / 1
6,757
520
5,782
8,625
6,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
1 / 4 / 2
5,400
415
4,636
9,801
4,964
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
12
2 / 1 / 1
6,530
502
5,059
11,771
5,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
5
5
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
0
0
5
L
Janus
Biel187
Janus
2
3
2
1
W
Bacchus
Lss Jay
Bacchus
0
2
7
1.75
L
Olorun
Migoallxn
Olorun
0
5
1
0.1
L
Atlas
NitoRaw
Atlas
0
0
1
0.5
L
1
4
2
0.5
W
0
1
0
0
W
2
2
6
2.5
W
6
0
2
7
L
Thanatos
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,399
Damage
27,357
47,198
Taken
48,001
28,485
Mitigated
23,581
19,116
Healing
20,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,660
2,358
169
3,540
8,129
4,133
548
3,142
4,987
0
67,392
L
Janus
Biel187
Janus
6,602
1,284
0
250
7,237
2,772
0
4,547
2,690
43,907
0
W
Bacchus
Lss Jay
Bacchus
4,798
1,089
469
2,247
11,317
9,210
0
2,782
8,535
22,628
0
L
Olorun
Migoallxn
Olorun
5,278
2,789
312
4,152
10,567
4,259
0
873
9,694
31,554
4,290
L
Atlas
NitoRaw
Atlas
5,782
2,038
0
3,335
8,625
6,017
0
440
8,185
43,603
0
L
4,636
1,877
553
1,425
9,801
4,964
0
4,205
5,596
0
15,955
W
4,711
893
0
4,597
9,874
8,154
1,385
3,893
5,981
0
44,753
W
5,346
1,534
0
409
11,002
4,358
0
3,897
7,105
0
43,594
W
8,884
270
2,695
4,990
6,876
2,630
34
2,945
3,931
62,664
0
L
Thanatos
5,059
1,035
0
10,400
11,771
5,569
0
3,617
8,154
0
53,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,051
Gold Earned
30,284
409
Minions Killed
333
0
Camps Cleared
0
1,347,938
Distance Traveled
1,211,889
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,389
645
116
9
0
252,823
0
L
Janus
6,073
467
65
5
0
229,646
0
W
Bacchus
6,660
512
23
2
0
265,670
1
L
Olorun
5,524
425
61
5
0
192,887
3
L
Atlas
6,757
520
94
7
0
240,267
4
L
Horus
5,400
415
26
2
0
262,635
2
W
Chaac
6,915
532
78
6
0
245,806
7
W
Awilix
7,179
552
77
6
0
289,991
2
W
Hel
7,908
608
115
9
0
293,648
0
L
Thanatos
6,530
502
87
7
0
286,454
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role