Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
KingGoodZero
Danzaburou
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,452 Elo+
Solo
Guan Yu
Guan Yu
Sickazhell
Guan Yu
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Lancelot
Lancelot
Tokagez
Lancelot
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
189W - 174L
1,526 Elo+
Party 1
Team Averages
Level 105
1,500 SR
1,496 Elo+

VS

Team Averages
Level 110
1,457 SR
1,474 Elo+
Nox
Nox
AdrianTigerBoy
Nox
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Awilix
Awilix
Chromex40Calx
Awilix
Level 143
God Stats
4W - 2L
1,584 SR
Queue Stats
64W - 68L
1,479 Elo+
Party 2
Sylvanus
Sylvanus
Dejobro1
Sylvanus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 232L
1,502 Elo+
Solo
Ullr
Ullr
WaxDabberson
Ullr
Level 145
God Stats
1W - 6L
1,199 SR
Queue Stats
208W - 220L
1,479 Elo+
Party 2
Kumbhakarna
Kumbhakarna
prohoarder
Kumbhakarna
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 77L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
10 / 1 / 13
11,479
957
21,699
14,913
6,701
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
 
Jormungandr
15
3 / 4 / 17
9,411
784
10,467
19,569
24,982
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
KingGoodZero
Danzaburou
13
1 / 5 / 12
9,079
757
12,270
11,791
5,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Sickazhell
Guan Yu
18
6 / 1 / 15
10,444
870
13,641
14,541
14,742
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Tokagez
Lancelot
16
7 / 6 / 12
10,065
839
11,220
16,560
14,726
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 4
8,301
692
4,257
12,336
6,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 5 / 5
9,313
776
13,646
15,307
8,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
Dejobro1
Sylvanus
18
6 / 2 / 8
10,571
881
7,320
16,230
23,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
3 / 6 / 7
8,825
735
12,999
13,022
6,545
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
prohoarder
Kumbhakarna
14
0 / 6 / 7
8,529
711
5,575
21,111
24,654
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
46
27
Kills
15
17
Deaths
27
69
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
13
16.5
W
Jormungandr
 
Jormungandr
3
4
17
2.88
L
0
8
4
0.25
L
6
5
5
1.7
L
Sylvanus
Dejobro1
Sylvanus
6
2
8
5
W
Danzaburou
KingGoodZero
Danzaburou
1
5
12
1.4
W
Guan Yu
Sickazhell
Guan Yu
6
1
15
13.5
W
Lancelot
Tokagez
Lancelot
7
6
12
2.17
L
3
6
7
1.08
L
Kumbhakarna
prohoarder
Kumbhakarna
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,297
Damage
43,797
77,374
Taken
78,006
66,467
Mitigated
70,047
31,419
Healing
20,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,699
9,374
583
5,528
14,913
6,701
4,402
3,178
11,735
46,715
0
W
Jormungandr
 
Jormungandr
10,467
2,601
1,637
1,165
19,569
24,982
275
4,315
15,254
23,650
0
L
4,257
254
282
96
12,336
6,513
530
5,281
7,055
10,068
0
L
13,646
4,906
1,760
4,108
15,307
8,953
862
6,535
8,772
0
22,398
L
Sylvanus
Dejobro1
Sylvanus
7,320
1,537
3,314
5,648
16,230
23,382
45
7,288
8,942
15,918
0
W
Danzaburou
KingGoodZero
Danzaburou
12,270
6,639
227
1,882
11,791
5,316
1,506
3,015
8,776
0
23,679
W
Guan Yu
Sickazhell
Guan Yu
13,641
1,069
8,251
8,407
14,541
14,742
1,601
3,747
10,794
0
22,980
W
Lancelot
Tokagez
Lancelot
11,220
1,499
1,619
2,120
16,560
14,726
918
2,897
13,663
0
19,830
L
12,999
6,126
616
791
13,022
6,545
0
4,582
8,440
0
24,979
L
Kumbhakarna
prohoarder
Kumbhakarna
5,575
578
1,355
2,920
21,111
24,654
273
8,480
12,631
18,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,478
Gold Earned
45,539
149
Minions Killed
90
0
Camps Cleared
0
1,152,800
Distance Traveled
920,838
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,479
957
57
5
0
221,121
0
W
Jormungandr
9,411
784
22
2
0
203,267
0
L
Nox
8,301
692
8
1
0
157,681
2
L
Awilix
9,313
776
20
2
0
208,537
0
L
Sylvanus
10,571
881
19
2
0
192,258
0
W
Danzaburou
9,079
757
32
3
0
215,850
1
W
Guan Yu
10,444
870
24
2
0
279,958
0
W
Lancelot
10,065
839
14
1
0
232,604
0
L
Ullr
8,825
735
23
2
0
172,924
0
L
Kumbhakarna
8,529
711
20
2
0
189,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role