Player Matchup

Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver III
Hornetsbama1
Chaac
Silver III
Level 119
God Stats
5W - 7L
1,418 SR
Queue Stats
169W - 177L
899 MMR
Solo
Bastet
Bastet
Bronze I
RoYL Unicorn
Bastet
Bronze I
Level 75
God Stats
11W - 5L
1,638 SR
Queue Stats
102W - 124L
291 MMR
Solo
Hera
Hera
Silver III
Slizz5903
Hera
Silver III
Level 129
God Stats
5W - 4L
1,588 SR
Queue Stats
720W - 739L
902 MMR
Solo
Geb
Geb
Silver III
YmirsBallSweat
Geb
Silver III
Level 106
God Stats
10W - 6L
1,503 SR
Queue Stats
76W - 85L
895 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,529 SR
898 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,539 SR
897 MMR
Ao Kuang
Ao Kuang
Silver I
 
Ao Kuang
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver I
FlyLuccassam
Pele
Silver I
Level 127
God Stats
3W - 3L
1,530 SR
Queue Stats
100W - 109L
1,160 MMR
Solo
Chronos
Chronos
Bronze IV
KA1QUE GAMER8
Chronos
Bronze IV
Level 105
God Stats
1W - 4L
1,484 SR
Queue Stats
76W - 185L
-500 MMR
Solo
Anubis
Anubis
Silver I
PENATRATOR01
Anubis
Silver I
Level 159
God Stats
13W - 7L
1,681 SR
Queue Stats
239W - 258L
1,210 MMR
Solo
Odin
Odin
Silver II
Sacks242
Odin
Silver II
Level 153
God Stats
26W - 27L
1,499 SR
Queue Stats
307W - 318L
1,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
9 / 1 / 0
9,472
631
10,923
8,286
4,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 1 / 1
8,975
598
14,197
11,847
9,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
13
6 / 0 / 3
8,047
536
7,645
9,267
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hera
11
0 / 5 / 5
6,815
454
4,941
8,135
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 8
7,318
488
4,977
11,036
9,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesAtlasHadesLancelot

VS

Bans
CharybdisBakasuraZhong KuiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
1 / 2 / 0
8,030
535
5,482
15,970
7,375
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 3 / 0
7,266
484
9,026
15,421
5,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
10
0 / 4 / 0
5,677
378
1,553
8,011
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
11
2 / 7 / 2
7,007
467
6,387
10,263
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
9
0 / 4 / 0
5,752
383
3,693
10,152
7,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
20
Kills
7
7
Deaths
20
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
1
0
9
L
Ao Kuang
 
Ao Kuang
1
2
0
0.5
L
4
3
0
1.33
W
5
1
1
5.5
L
Chronos
0
4
0
0
L
Anubis
2
7
2
0.43
W
Bastet
6
0
3
7.5
L
Odin
0
4
0
0
W
Hera
0
5
5
0.5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,683
Damage
26,141
48,571
Taken
59,817
29,414
Mitigated
28,160
17,869
Healing
17,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,923
5,263
0
4,587
8,286
4,144
4,956
2,411
5,875
0
76,089
L
Ao Kuang
 
Ao Kuang
5,482
1,602
0
8,474
15,970
7,375
0
34
15,936
56,651
0
L
9,026
2,262
0
4,307
15,421
5,910
205
3,077
12,344
0
53,023
W
14,197
2,754
0
4,675
11,847
9,422
637
4,840
7,007
0
70,481
L
Chronos
1,553
890
0
1,690
8,011
2,315
420
1,112
6,899
24,990
0
L
Anubis
6,387
237
0
510
10,263
4,994
684
2,731
7,532
44,663
0
W
Bastet
7,645
2,248
0
4,679
9,267
3,693
0
1,284
7,983
0
45,615
L
Odin
3,693
296
0
2,061
10,152
7,566
0
2,550
7,602
0
26,848
W
Hera
4,941
2,120
0
1,500
8,135
2,233
62
1,931
6,204
44,830
0
W
4,977
1,102
0
2,428
11,036
9,922
0
2,956
8,080
13,343
2,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,627
Gold Earned
33,732
402
Minions Killed
364
0
Camps Cleared
0
1,420,444
Distance Traveled
1,317,082
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,472
631
111
7
0
251,646
5
L
Ao Kuang
8,030
535
120
8
0
284,669
1
L
Pele
7,266
484
75
5
0
295,405
1
W
Chaac
8,975
598
130
9
0
287,857
2
L
Chronos
5,677
378
51
3
0
251,776
2
L
Anubis
7,007
467
73
5
0
210,184
5
W
Bastet
8,047
536
75
5
0
337,960
0
L
Odin
5,752
383
45
3
0
275,048
5
W
Hera
6,815
454
67
4
0
266,102
1
W
Geb
7,318
488
19
1
0
276,879
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role