Player Matchup

Sol
Sol
 
Sol
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Batosh
Hou Yi
Level 117
God Stats
2W - 1L
1,692 SR
Queue Stats
19W - 16L
1,441 Elo+
Party 1
Anubis
Anubis
Sexyal
Anubis
Level 82
God Stats
19W - 13L
1,543 SR
Queue Stats
78W - 76L
1,417 Elo+
Party 3
Ymir
Ymir
ShadowRealm
Ymir
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
mmHUNTTER
Lancelot
Level 37
God Stats
4W - 2L
1,567 SR
Queue Stats
62W - 57L
1,424 Elo+
Party 3
Team Averages
Level 70
1,560 SR
1,456 Elo+

VS

Team Averages
Level 81
1,455 SR
1,421 Elo+
He Bo
He Bo
 
He Bo
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kali
Kali
 
Kali
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ElGuerrerito28
Ares
Level 25
God Stats
8W - 4L
1,557 SR
Queue Stats
39W - 48L
1,356 Elo+
Party 4
Zhong Kui
Zhong Kui
isidro800
Zhong Kui
Level 106
God Stats
8W - 13L
1,572 SR
Queue Stats
81W - 103L
1,380 Elo+
Party 2
Skadi
Skadi
paco_soler
Skadi
Level 108
God Stats
0W - 3L
1,145 SR
Queue Stats
277W - 344L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 1 / 0
7,876
606
10,411
11,640
5,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
Batosh
Hou Yi
11
4 / 2 / 5
6,658
512
6,903
8,659
3,227
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Sexyal
Anubis
12
2 / 0 / 4
7,265
559
3,206
4,718
2,371
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 6
6,807
524
3,333
7,544
4,881
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
mmHUNTTER
Lancelot
13
6 / 0 / 1
7,641
588
6,527
8,561
3,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 2 / 0
6,476
498
6,657
8,766
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kali
 
Kali
8
1 / 6 / 0
5,679
437
2,842
12,245
4,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 1 / 0
5,989
461
1,176
9,119
5,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
isidro800
Zhong Kui
10
0 / 3 / 0
6,184
476
2,525
6,569
4,156
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
9
1 / 6 / 0
5,780
445
3,077
9,708
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
18
Kills
3
3
Deaths
18
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
0
5
L
He Bo
 
He Bo
1
2
0
0.5
L
Kali
 
Kali
1
6
0
0.17
W
Hou Yi
Batosh
Hou Yi
4
2
5
3.25
L
0
1
0
0
W
Anubis
Sexyal
Anubis
2
0
4
4
W
1
0
6
4
L
Zhong Kui
isidro800
Zhong Kui
0
3
0
0
W
Lancelot
mmHUNTTER
Lancelot
6
0
1
6.5
L
Skadi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,380
Damage
16,277
41,122
Taken
46,407
19,291
Mitigated
20,110
17,254
Healing
8,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,411
2,915
0
7,505
11,640
5,212
1,212
6,947
4,693
45,943
6,781
L
He Bo
 
He Bo
6,657
612
0
260
8,766
3,726
0
3,720
5,046
41,232
0
L
Kali
 
Kali
2,842
1,079
0
1,150
12,245
4,365
0
4,506
7,739
0
27,113
W
Hou Yi
Batosh
Hou Yi
6,903
4,160
0
3,903
8,659
3,227
1,451
363
8,296
0
35,765
L
1,176
140
1,683
1,879
9,119
5,135
77
3,411
5,708
22,906
0
W
Anubis
Sexyal
Anubis
3,206
346
0
3,309
4,718
2,371
789
1,272
3,446
43,724
0
W
3,333
1,457
0
2,067
7,544
4,881
137
313
7,231
14,142
0
L
Zhong Kui
isidro800
Zhong Kui
2,525
252
0
2,133
6,569
4,156
0
1,683
4,886
35,173
0
W
Lancelot
mmHUNTTER
Lancelot
6,527
1,318
0
470
8,561
3,600
1,209
1,463
7,098
0
59,779
L
Skadi
3,077
1,315
0
983
9,708
2,728
0
2,632
7,076
0
24,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,247
Gold Earned
30,108
342
Minions Killed
267
0
Camps Cleared
0
1,213,162
Distance Traveled
1,136,541
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,876
606
83
6
0
238,462
3
L
He Bo
6,476
498
85
7
0
265,766
3
L
Kali
5,679
437
46
4
0
222,257
0
W
Hou Yi
6,658
512
52
4
0
210,157
2
L
Ares
5,989
461
19
1
0
239,444
1
W
Anubis
7,265
559
70
5
0
220,641
1
W
Ymir
6,807
524
21
2
0
232,730
2
L
Zhong Kui
6,184
476
74
6
0
194,888
1
W
Lancelot
7,641
588
116
9
0
311,172
1
L
Skadi
5,780
445
43
3
0
214,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role