Player Matchup

Merlin
Merlin
Gold I
RecurringSilence
Merlin
Gold I
Level 155
God Stats
37W - 28L
1,626 SR
Queue Stats
363W - 422L
1,417 MMR
Solo
Horus
Horus
Gold II
ohnogerms
Horus
Gold II
Level 121
God Stats
48W - 42L
1,534 SR
Queue Stats
74W - 84L
1,551 MMR
Party 1
Medusa
Medusa
Silver II
psychedelic cub
Medusa
Silver II
Level 89
God Stats
9W - 6L
1,542 SR
Queue Stats
58W - 71L
1,190 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,568 SR
1,386 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,440 SR
1,470 MMR
Skadi
Skadi
Silver II
Celestial_Beast-
Skadi
Silver II
Level 152
God Stats
5W - 3L
1,636 SR
Queue Stats
60W - 62L
1,329 MMR
Party 2
Yu Huang
Yu Huang
Platinum V
Fr33Sm0k3
Yu Huang
Platinum V
Level 160
God Stats
8W - 15L
1,499 SR
Queue Stats
230W - 236L
1,743 MMR
Solo
Cthulhu
Cthulhu
Gold V
Galactic_Solaris
Cthulhu
Gold V
Level 108
God Stats
3W - 2L
1,184 SR
Queue Stats
24W - 26L
1,336 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 3
13,297
665
17,342
19,699
9,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
ohnogerms
Horus
17
1 / 4 / 7
13,276
664
14,797
34,502
40,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 8 / 3
13,796
690
20,592
22,761
10,765
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Baron SamediAresAh Muzen CabAtlasHades

VS

Bans
ThothCharybdisIshtarDanzaburouCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 7
13,897
695
20,930
21,873
9,597
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yu Huang
Fr33Sm0k3
Yu Huang
20
11 / 3 / 3
15,620
781
33,571
18,769
8,875
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 2 / 15
14,787
739
14,215
25,160
29,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
9
Kills
17
17
Deaths
9
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
4
7
1.88
W
Yu Huang
Fr33Sm0k3
Yu Huang
11
3
3
4.17
W
2
2
15
4.75
L
4
5
3
1.1
L
Horus
ohnogerms
Horus
1
4
7
1.13
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,731
Damage
68,716
76,962
Taken
65,802
60,179
Mitigated
47,854
18,417
Healing
19,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,930
10,506
0
6,176
21,873
9,597
2,332
6,194
15,679
0
88,744
W
Yu Huang
Fr33Sm0k3
Yu Huang
33,571
1,911
105
4,816
18,769
8,875
528
5,518
13,251
85,981
0
W
14,215
433
436
8,063
25,160
29,382
56
6,310
18,850
33,198
0
L
17,342
510
0
1,434
19,699
9,271
60
14,128
5,571
57,701
0
L
Horus
ohnogerms
Horus
14,797
6,083
2,273
11,375
34,502
40,143
0
18,094
16,408
0
26,889
L
20,592
10,710
21
3,314
22,761
10,765
1,234
16,164
6,597
0
59,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,369
Gold Earned
44,304
194
Minions Killed
252
8
Camps Cleared
10
1,017,721
Distance Traveled
1,032,207
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,897
695
100
5
5
340,917
10
W
Yu Huang
15,620
781
128
6
3
306,977
0
W
Cthulhu
14,787
739
24
1
2
384,313
6
L
Merlin
13,297
665
89
4
3
307,062
1
L
Horus
13,276
664
27
1
3
380,033
1
L
Medusa
13,796
690
78
4
2
330,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role