Player Matchup

Thoth
Thoth
DoctorQuillo
Thoth
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 17L
1,319 Elo+
Party 1
Jing Wei
Jing Wei
Vakter112
Jing Wei
Level 45
God Stats
0W - 2L
1,537 SR
Queue Stats
2W - 7L
1,289 Elo+
Party 1
Sobek
Sobek
captsimain1
Sobek
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,319 Elo+
Party 1
Team Averages
Level 50
1,512 SR
1,309 Elo+

VS

Team Averages
Level 120
1,469 SR
1,521 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Shakazenn
Nu Wa
Level 119
God Stats
5W - 4L
1,407 SR
Queue Stats
160W - 165L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,287
661
5,137
6,289
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Vakter112
Jing Wei
8
0 / 3 / 0
5,255
657
3,685
11,796
3,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 2 / 0
5,813
727
2,027
10,525
8,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
8 / 0 / 1
7,750
969
11,467
6,315
2,868
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
 
Ymir
11
0 / 0 / 9
7,243
905
3,188
7,082
5,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Shakazenn
Nu Wa
11
1 / 0 / 8
6,597
825
7,646
3,754
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
9
9
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
8
0
1
8.5
W
Ymir
 
Ymir
0
0
9
4.5
L
0
4
0
0
W
Nu Wa
Shakazenn
Nu Wa
1
0
8
5
L
Jing Wei
Vakter112
Jing Wei
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,849
Damage
22,301
28,610
Taken
17,151
13,869
Mitigated
10,560
3,309
Healing
8,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
11,467
7,152
0
3,153
6,315
2,868
1,650
2,950
3,365
0
34,723
W
Ymir
 
Ymir
3,188
1,202
515
3,706
7,082
5,966
270
3,280
3,802
7,458
0
L
5,137
340
0
250
6,289
1,510
0
1,302
4,987
17,046
0
W
Nu Wa
Shakazenn
Nu Wa
7,646
3,347
0
1,208
3,754
1,726
827
1,401
2,353
26,372
2,104
L
Jing Wei
Vakter112
Jing Wei
3,685
2,330
0
1,150
11,796
3,647
0
4,820
6,976
0
19,166
L
2,027
82
64
1,845
10,525
8,712
0
4,097
6,428
8,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,355
Gold Earned
21,590
72
Minions Killed
84
3
Camps Cleared
4
426,136
Distance Traveled
488,799
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,750
969
46
6
3
160,812
1
W
Ymir
7,243
905
5
1
0
166,984
3
L
Thoth
5,287
661
25
3
0
128,053
0
W
Nu Wa
6,597
825
33
4
1
161,003
3
L
Jing Wei
5,255
657
30
4
2
143,337
3
L
Sobek
5,813
727
17
2
1
154,746
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role