Player Matchup

Mulan
Mulan
EddieSpaghetti-9
Mulan
Level 106
God Stats
2W - 1L
1,695 SR
Queue Stats
186W - 228L
1,518 Elo+
Solo
Ne Zha
Ne Zha
FadedKillerNero
Ne Zha
Level 73
God Stats
7W - 6L
1,469 SR
Queue Stats
153W - 212L
1,248 Elo+
Solo
Nu Wa
Nu Wa
Meatwagon-_-80
Nu Wa
Level 144
God Stats
2W - 2L
1,410 SR
Queue Stats
263W - 216L
1,575 Elo+
Solo
Team Averages
Level 108
1,525 SR
1,447 Elo+

VS

Team Averages
Level 88
1,531 SR
1,456 Elo+
Yu Huang
Yu Huang
AbsoluteTester
Yu Huang
Level 158
God Stats
10W - 7L
1,592 SR
Queue Stats
572W - 627L
1,589 Elo+
Solo
Fenrir
Fenrir
DarkodstRW7
Fenrir
Level 69
God Stats
5W - 2L
1,500 SR
Queue Stats
93W - 96L
1,488 Elo+
Solo
Odin
Odin
tourbe_copieuse
Odin
Level 38
God Stats
8W - 10L
1,500 SR
Queue Stats
88W - 137L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 7
9,762
697
12,703
16,286
16,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
0 / 4 / 8
8,509
608
5,448
11,751
4,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
7 / 0 / 4
11,204
800
9,702
4,222
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
12
0 / 5 / 5
8,298
593
10,712
9,347
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
5 / 4 / 0
8,884
635
8,301
12,325
5,178
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 2 / 2
8,715
623
3,757
10,253
8,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
5
5
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
0
5
5
0.5
L
Fenrir
5
4
0
1.25
W
4
1
7
7.5
W
0
4
8
1
W
7
0
4
9
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,853
Damage
22,770
32,259
Taken
31,925
23,056
Mitigated
18,086
8,762
Healing
3,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
10,712
591
0
896
9,347
3,970
0
2,180
6,598
34,657
0
L
Fenrir
8,301
1,792
0
1,773
12,325
5,178
0
4,640
7,093
0
29,934
W
12,703
1,502
0
6,363
16,286
16,453
228
3,877
12,409
298
22,785
W
5,448
1,241
0
1,244
11,751
4,889
0
5,394
6,357
0
19,730
W
9,702
3,231
0
1,155
4,222
1,714
848
1,970
2,252
48,506
0
L
3,757
250
0
1,065
10,253
8,938
0
3,027
6,652
0
15,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,475
Gold Earned
25,897
170
Minions Killed
124
8
Camps Cleared
5
787,772
Distance Traveled
777,880
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,298
593
51
4
2
238,646
4
L
Fenrir
8,884
635
45
3
2
252,762
2
W
Mulan
9,762
697
28
2
1
276,037
0
W
Ne Zha
8,509
608
35
3
2
240,223
2
W
Nu Wa
11,204
800
107
8
5
271,512
1
L
Odin
8,715
623
28
2
1
286,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role