Player Matchup

Achilles
Achilles
 
Achilles
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Fakerhhh
Kuzenbo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
schmaamsch
Guan Yu
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
146W - 157L
1,388 Elo+
Solo
Ao Kuang
Ao Kuang
Нoкс
Ao Kuang
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,538 Elo+
Party 1
Cabrakan
Cabrakan
ТётяЧашки
Cabrakan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,653 Elo+
Party 1
Team Averages
Level 104
1,500 SR
1,516 Elo+

VS

Team Averages
Level 93
1,567 SR
1,476 Elo+
Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Darksky910
Agni
Level 37
God Stats
3W - 6L
1,467 SR
Queue Stats
81W - 80L
1,383 Elo+
Solo
Freya
Freya
Monkébabèbon
Freya
Level 27
God Stats
5W - 0L
1,939 SR
Queue Stats
84W - 69L
1,501 Elo+
Party 3
Anubis
Anubis
Skizz78Bruu
Anubis
Level 125
God Stats
4W - 2L
1,518 SR
Queue Stats
575W - 539L
1,519 Elo+
Party 3
Guan Yu
Guan Yu
shmosby-78
Guan Yu
Level 128
God Stats
8W - 8L
1,412 SR
Queue Stats
329W - 340L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
1 / 6 / 4
9,602
600
18,984
22,487
17,910
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Fakerhhh
Kuzenbo
17
1 / 3 / 2
10,545
659
11,653
20,509
40,673
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
schmaamsch
Guan Yu
18
0 / 4 / 3
9,661
604
12,498
23,216
31,824
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
Нoкс
Ao Kuang
16
3 / 7 / 3
9,520
595
18,314
22,725
8,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 7 / 4
9,740
609
22,601
22,337
29,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
1 / 1 / 19
10,602
663
9,352
29,418
31,556
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
5 / 0 / 20
11,706
732
19,116
13,148
7,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
7 / 1 / 15
11,933
746
28,330
21,787
13,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anubis
20
8 / 2 / 14
12,481
780
28,820
14,330
8,635
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Guan Yu
shmosby-78
Guan Yu
19
6 / 2 / 20
11,793
737
14,341
26,414
34,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
115
6
Kills
27
27
Deaths
6
16
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
6
4
0.5
W
Cerberus
 
Cerberus
1
1
19
10.5
W
5
0
20
15
L
Kuzenbo
Fakerhhh
Kuzenbo
1
3
2
0.67
W
7
1
15
14.5
W
Anubis
8
2
14
7.5
L
Guan Yu
schmaamsch
Guan Yu
0
4
3
0.38
W
Guan Yu
shmosby-78
Guan Yu
6
2
20
8
L
Ao Kuang
Нoкс
Ao Kuang
3
7
3
0.64
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,050
Damage
99,959
111,274
Taken
105,097
128,107
Mitigated
95,088
45,419
Healing
70,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
18,984
2,422
1,205
6,434
22,487
17,910
0
18,042
4,123
0
30,526
W
Cerberus
 
Cerberus
9,352
1,449
2,897
13,502
29,418
31,556
713
14,655
14,385
23,249
0
W
19,116
1,349
2,885
1,467
13,148
7,417
734
6,451
6,411
54,218
0
L
Kuzenbo
Fakerhhh
Kuzenbo
11,653
3,767
0
1,236
20,509
40,673
0
15,919
4,105
22,184
0
W
28,330
8,570
2,392
7,271
21,787
13,012
1,315
13,180
8,376
43,158
0
W
Anubis
28,820
1,793
1,956
4,235
14,330
8,635
2,184
7,823
6,365
61,446
0
L
Guan Yu
schmaamsch
Guan Yu
12,498
953
13,743
9,518
23,216
31,824
0
16,056
6,604
9,029
25,078
W
Guan Yu
shmosby-78
Guan Yu
14,341
2,749
19,969
13,808
26,414
34,468
1,408
14,067
11,842
0
21,883
L
Ao Kuang
Нoкс
Ao Kuang
18,314
3,941
1,518
5,507
22,725
8,344
0
17,679
4,711
27,358
0
L
22,601
1,791
2,487
3,771
22,337
29,356
0
15,791
6,113
42,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,068
Gold Earned
58,515
154
Minions Killed
224
0
Camps Cleared
0
1,376,976
Distance Traveled
1,483,392
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,602
600
17
1
0
299,175
0
W
Cerberus
10,602
663
40
3
0
245,802
0
W
Agni
11,706
732
62
4
0
346,492
0
L
Kuzenbo
10,545
659
14
1
0
269,669
1
W
Freya
11,933
746
38
2
0
278,578
1
W
Anubis
12,481
780
75
5
0
272,689
1
L
Guan Yu
9,661
604
44
3
0
278,379
0
W
Guan Yu
11,793
737
9
1
0
339,831
0
L
Ao Kuang
9,520
595
27
2
0
271,115
3
L
Cabrakan
9,740
609
52
3
0
258,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role