Player Matchup

Pele
Pele
 
Pele
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Malecula
Discordia
Level 25
God Stats
1W - 3L
1,722 SR
Queue Stats
77W - 94L
1,413 Elo+
Solo
Chronos
Chronos
bendzsi9
Chronos
Level 96
God Stats
0W - 2L
1,286 SR
Queue Stats
307W - 332L
1,432 Elo+
Solo
Cabrakan
Cabrakan
xeroioSZN
Cabrakan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,264 Elo+
Solo
Aphrodite
Aphrodite
Ódauðlegur
Aphrodite
Level 123
God Stats
5W - 8L
1,301 SR
Queue Stats
419W - 434L
1,495 Elo+
Solo
Team Averages
Level 67
1,462 SR
1,421 Elo+

VS

Team Averages
Level 148
1,491 SR
1,448 Elo+
Bacchus
Bacchus
Blaspemí
Bacchus
Level 159
God Stats
9W - 3L
1,558 SR
Queue Stats
726W - 793L
1,470 Elo+
Solo
Yemoja
Yemoja
Gardarica
Yemoja
Level 158
God Stats
7W - 3L
1,922 SR
Queue Stats
501W - 504L
1,416 Elo+
Solo
Sol
Sol
Jones_Ox
Sol
Level 106
God Stats
1W - 2L
1,108 SR
Queue Stats
81W - 76L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
SLASH876
Kuzenbo
Level 160
God Stats
3W - 9L
1,384 SR
Queue Stats
366W - 390L
1,436 Elo+
Party 1
Ah Puch
Ah Puch
Мурзилка
Ah Puch
Level 158
God Stats
13W - 14L
1,481 SR
Queue Stats
921W - 923L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
6 / 3 / 6
9,161
833
9,739
10,848
6,239
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
Malecula
Discordia
16
3 / 4 / 8
8,606
782
12,739
7,749
4,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
bendzsi9
Chronos
14
1 / 6 / 7
8,192
745
6,562
13,136
10,616
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
xeroioSZN
Cabrakan
14
1 / 7 / 6
7,811
710
6,611
15,954
25,724
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Ódauðlegur
Aphrodite
15
1 / 5 / 7
8,372
761
9,745
15,525
20,109
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blaspemí
Bacchus
15
5 / 4 / 14
10,101
918
8,799
17,216
23,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
Gardarica
Yemoja
16
6 / 2 / 12
9,420
856
6,070
12,584
8,626
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 1 / 12
9,722
884
9,866
12,608
6,323
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
SLASH876
Kuzenbo
15
2 / 4 / 17
9,262
842
6,872
15,086
22,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
7 / 1 / 13
10,813
983
22,123
8,804
4,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
93
12
Kills
25
25
Deaths
12
34
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
3
6
3
W
Bacchus
Blaspemí
Bacchus
5
4
14
3
W
Yemoja
Gardarica
Yemoja
6
2
12
6
W
5
1
12
11
L
Discordia
Malecula
Discordia
3
4
8
1.75
W
Kuzenbo
SLASH876
Kuzenbo
2
4
17
2.63
L
Chronos
bendzsi9
Chronos
1
6
7
0.75
L
Cabrakan
xeroioSZN
Cabrakan
1
7
6
0.57
L
Aphrodite
Ódauðlegur
Aphrodite
1
5
7
0.9
W
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,396
Damage
53,730
63,212
Taken
66,298
67,111
Mitigated
65,634
19,280
Healing
32,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,739
1,831
0
1,664
10,848
6,239
0
9,533
1,315
0
19,216
W
Bacchus
Blaspemí
Bacchus
8,799
1,178
3,587
3,657
17,216
23,514
575
6,195
11,021
14,313
0
W
Yemoja
Gardarica
Yemoja
6,070
1,899
8,862
1,934
12,584
8,626
1,102
8,591
3,993
15,721
0
W
9,866
3,503
1,022
5,708
12,608
6,323
2,101
8,521
4,087
18,794
0
L
Discordia
Malecula
Discordia
12,739
564
1,326
1,116
7,749
4,423
34
6,652
1,097
26,223
0
W
Kuzenbo
SLASH876
Kuzenbo
6,872
3,101
2,636
1,172
15,086
22,719
967
6,725
8,361
13,021
0
L
Chronos
bendzsi9
Chronos
6,562
3,486
1,583
2,102
13,136
10,616
1,289
11,617
1,519
15,295
0
L
Cabrakan
xeroioSZN
Cabrakan
6,611
927
511
795
15,954
25,724
336
13,467
2,487
13,920
0
L
Aphrodite
Ódauðlegur
Aphrodite
9,745
683
3,862
6,321
15,525
20,109
97
12,461
3,064
21,425
0
W
22,123
708
1,598
2,339
8,804
4,452
1,486
5,625
3,179
60,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,142
Gold Earned
49,318
125
Minions Killed
137
0
Camps Cleared
0
940,965
Distance Traveled
1,093,559
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,161
833
19
2
0
234,021
0
W
Bacchus
10,101
918
3
0
0
221,595
1
W
Yemoja
9,420
856
17
2
0
202,696
4
W
Sol
9,722
884
22
2
0
215,969
0
L
Discordia
8,606
782
31
3
0
222,861
1
W
Kuzenbo
9,262
842
13
1
0
226,182
5
L
Chronos
8,192
745
21
2
0
151,435
0
L
Cabrakan
7,811
710
23
2
0
166,747
0
L
Aphrodite
8,372
761
31
3
0
165,901
0
W
Ah Puch
10,813
983
82
7
0
227,117
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role