Player Matchup

Atlas
Atlas
Ragnar_JL9
Atlas
Level 67
God Stats
59W - 76L
1,390 SR
Queue Stats
161W - 230L
1,260 Elo+
Party 1
Pele
Pele
Tiaanking
Pele
Level 95
God Stats
3W - 11L
1,013 SR
Queue Stats
282W - 348L
1,262 Elo+
Party 1
Bellona
Bellona
marcusdragnell98
Bellona
Level 89
God Stats
31W - 29L
1,497 SR
Queue Stats
504W - 535L
1,337 Elo+
Party 2
Ishtar
Ishtar
mikeonwater
Ishtar
Level 66
God Stats
0W - 2L
1,337 SR
Queue Stats
51W - 66L
1,328 Elo+
Solo
Zeus
Zeus
valserthegamer
Zeus
Level 24
God Stats
10W - 20L
1,387 SR
Queue Stats
145W - 189L
1,176 Elo+
Party 2
Team Averages
Level 68
1,325 SR
1,273 Elo+

VS

Team Averages
Level 67
1,605 SR
1,504 Elo+
Rama
Rama
Auf_den_Doetz
Rama
Level 29
God Stats
6W - 2L
1,625 SR
Queue Stats
166W - 62L
1,613 Elo+
Party 3
Ne Zha
Ne Zha
GuanYurenSohn
Ne Zha
Level 48
God Stats
11W - 3L
1,810 SR
Queue Stats
141W - 60L
1,592 Elo+
Party 3
Nike
Nike
Lady-In-RedxX
Nike
Level 128
God Stats
9W - 4L
1,730 SR
Queue Stats
244W - 180L
1,642 Elo+
Party 3
Artio
Artio
dinisbessa2010
Artio
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 38L
1,404 Elo+
Solo
Anubis
Anubis
maalbadaa22
Anubis
Level 45
God Stats
5W - 5L
1,358 SR
Queue Stats
17W - 18L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
2 / 4 / 0
7,693
427
7,610
18,635
16,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
14
4 / 12 / 1
8,932
496
11,622
22,585
6,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 1
9,253
514
11,101
19,632
17,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
12
0 / 4 / 2
7,320
407
7,803
13,012
4,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 12 / 3
7,406
411
6,766
17,009
4,416
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 4
10,984
610
22,053
17,211
8,180
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
15 / 1 / 8
11,685
649
18,530
17,789
8,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 0 / 2
10,573
587
7,201
11,744
8,139
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 1 / 11
8,337
463
3,898
10,027
7,680
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
16
11 / 8 / 7
10,682
593
20,368
21,016
11,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
9
Kills
36
36
Deaths
10
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
8
0
4
10
W
15
1
8
19
W
0
0
2
1
L
Atlas
2
4
0
0.5
L
Pele
4
12
1
0.38
W
2
1
11
7.5
W
Anubis
11
8
7
1.81
L
1
4
1
0.38
L
Ishtar
0
4
2
0.25
L
2
12
3
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,902
Damage
72,050
90,873
Taken
77,787
48,670
Mitigated
44,133
15,814
Healing
39,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,053
19,359
0
11,648
17,211
8,180
816
5,631
11,580
0
119,131
W
18,530
4,870
0
9,154
17,789
8,410
0
415
17,374
0
97,534
W
7,201
2,224
0
6,170
11,744
8,139
748
0
11,744
0
88,977
L
Atlas
7,610
3,169
216
2,789
18,635
16,049
93
4,828
13,613
29,811
0
L
Pele
11,622
3,179
0
1,950
22,585
6,663
0
5,495
16,772
0
55,987
W
3,898
526
560
1,150
10,027
7,680
0
2,470
7,557
14,064
1,070
W
Anubis
20,368
868
179
10,575
21,016
11,724
233
6,756
14,260
80,933
0
L
11,101
4,958
0
5,942
19,632
17,425
0
2,423
17,089
0
68,546
L
Ishtar
7,803
5,463
0
4,027
13,012
4,117
0
1,519
11,375
0
48,608
L
6,766
1,775
0
890
17,009
4,416
84
8,505
7,966
30,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,604
Gold Earned
52,261
379
Minions Killed
616
0
Camps Cleared
0
1,496,835
Distance Traveled
1,741,926
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,984
610
170
9
0
311,450
1
W
Ne Zha
11,685
649
148
8
0
411,777
4
W
Nike
10,573
587
174
10
0
344,139
8
L
Atlas
7,693
427
33
2
0
316,420
0
L
Pele
8,932
496
75
4
0
316,736
1
W
Artio
8,337
463
27
2
0
392,410
2
W
Anubis
10,682
593
97
5
0
282,150
1
L
Bellona
9,253
514
142
8
0
305,537
6
L
Ishtar
7,320
407
78
4
0
297,522
1
L
Zeus
7,406
411
51
3
0
260,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role