Player Matchup

Ullr
Ullr
Grandmaster
Hαseeb
Ullr
Grandmaster
Level 156
God Stats
74W - 0L
1,970 SR
Queue Stats
199W - 6L
3,164 MMR
Party 2
Ymir
Ymir
Grandmaster
PrincessCutiebun
Ymir
Grandmaster
Level 40
God Stats
2W - 0L
1,875 SR
Queue Stats
84W - 1L
3,206 MMR
Party 2
Guan Yu
Guan Yu
Grandmaster
PrincessVanilla
Guan Yu
Grandmaster
Level 40
God Stats
53W - 1L
2,193 SR
Queue Stats
109W - 3L
3,264 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 79
2,013 SR
3,211 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,600 SR
1,454 MMR
Baron Samedi
Baron Samedi
Silver II
CalvitoMen
Baron Samedi
Silver II
Level 112
God Stats
2W - 5L
1,611 SR
Queue Stats
62W - 67L
1,258 MMR
Party 1
Neith
Neith
Gold V
FerSandokan
Neith
Gold V
Level 121
God Stats
29W - 22L
1,691 SR
Queue Stats
108W - 97L
1,379 MMR
Party 1
Ganesha
Ganesha
Gold II
ÑAÑE
Ganesha
Gold II
Level 109
God Stats
11W - 14L
1,500 SR
Queue Stats
122W - 113L
1,727 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Hαseeb
Ullr
12
4 / 1 / 5
7,326
916
11,161
5,056
2,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 1 / 7
7,335
917
4,604
10,718
9,426
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
4 / 1 / 7
7,963
995
7,978
10,904
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bans
ScyllaAresAh Muzen CabThothAchilles

VS

Bans
AtlasHorusHou YiSobekHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CalvitoMen
Baron Samedi
11
3 / 3 / 0
6,715
839
4,684
7,278
4,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 4 / 2
5,627
703
6,478
8,544
2,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
ÑAÑE
Ganesha
9
0 / 4 / 3
6,188
774
1,977
10,804
10,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CalvitoMen
Baron Samedi
3
3
0
1
L
0
4
2
0.25
W
Ullr
Hαseeb
Ullr
4
1
5
6.5
W
3
1
7
6.5
W
4
1
7
7.5
L
Ganesha
ÑAÑE
Ganesha
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,743
Damage
13,139
26,678
Taken
26,626
21,102
Mitigated
18,316
10,404
Healing
5,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CalvitoMen
Baron Samedi
4,684
484
1,199
2,062
7,278
4,498
0
609
6,669
10,408
0
L
6,478
3,361
0
1,415
8,544
2,909
0
1,415
7,129
0
19,776
W
Ullr
Hαseeb
Ullr
11,161
6,010
0
250
5,056
2,247
1,738
1,220
3,736
0
37,031
W
4,604
1,143
379
2,769
10,718
9,426
231
2,557
7,952
14,744
0
W
7,978
1,012
2,122
4,884
10,904
9,429
587
2,872
7,745
0
16,471
L
Ganesha
ÑAÑE
Ganesha
1,977
420
0
1,318
10,804
10,909
0
2,580
8,224
7,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,624
Gold Earned
18,530
86
Minions Killed
68
6
Camps Cleared
1
491,839
Distance Traveled
443,288
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,715
839
29
4
0
151,642
1
L
Neith
5,627
703
39
5
1
138,486
2
W
Ullr
7,326
916
57
7
3
146,950
2
W
Ymir
7,335
917
12
2
1
161,563
3
W
Guan Yu
7,963
995
17
2
2
183,326
1
L
Ganesha
6,188
774
0
0
0
153,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role