Player Matchup

Cerberus
Cerberus
Cringe2014
Cerberus
Level 105
God Stats
4W - 8L
1,291 SR
Queue Stats
297W - 455L
1,324 Elo+
Party 1
Cupid
Cupid
Deku kun4078
Cupid
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,108 Elo+
Solo
He Bo
He Bo
iMURDER_DAEMONS
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,257 Elo+
Solo
Artio
Artio
ray19
Artio
Level 104
God Stats
2W - 2L
1,463 SR
Queue Stats
184W - 188L
1,401 Elo+
Solo
Hun Batz
Hun Batz
res152
Hun Batz
Level 30
God Stats
0W - 2L
1,248 SR
Queue Stats
43W - 81L
1,315 Elo+
Party 1
Team Averages
Level 59
1,401 SR
1,281 Elo+

VS

Team Averages
Level 106
1,439 SR
1,379 Elo+
Poseidon
Poseidon
 
Poseidon
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DankNinja88
Tiamat
Level 149
God Stats
1W - 1L
1,225 SR
Queue Stats
174W - 171L
1,425 Elo+
Solo
Ares
Ares
L-4-R-K-1-N
Ares
Level 87
God Stats
4W - 1L
1,905 SR
Queue Stats
155W - 149L
1,346 Elo+
Solo
Shiva
Shiva
THEE_MADTITAN
Shiva
Level 119
God Stats
2W - 1L
1,326 SR
Queue Stats
53W - 55L
1,348 Elo+
Solo
The Morrigan
The Morrigan
xPinkishDiamond
The Morrigan
Level 29
God Stats
1W - 2L
1,240 SR
Queue Stats
45W - 71L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cringe2014
Cerberus
17
2 / 4 / 7
8,818
588
8,903
18,072
24,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 4 / 2
7,897
526
5,548
9,950
4,767
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 4 / 9
9,164
611
9,308
10,942
6,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
ray19
Artio
16
2 / 7 / 5
9,669
645
3,234
23,742
39,923
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
res152
Hun Batz
18
5 / 12 / 4
11,044
736
17,809
21,121
11,919
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
20
7 / 1 / 21
12,438
829
25,538
9,207
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
19
9 / 2 / 17
11,553
770
15,736
15,886
13,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 2 / 17
10,587
706
7,563
17,966
20,869
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 3 / 14
11,616
774
15,999
17,179
13,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
xPinkishDiamond
The Morrigan
15
2 / 4 / 16
10,221
681
8,259
11,028
6,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
116
11
Kills
31
31
Deaths
12
27
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
7
1
21
17.5
L
Cerberus
Cringe2014
Cerberus
2
4
7
1.38
W
Tiamat
9
2
17
8.75
L
1
4
2
0.5
W
4
2
17
6.25
W
9
3
14
5.33
L
1
4
9
1.38
L
Artio
ray19
Artio
2
7
5
0.64
L
Hun Batz
res152
Hun Batz
5
12
4
0.58
W
The Morrigan
xPinkishDiamond
The Morrigan
2
4
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,802
Damage
73,095
83,827
Taken
71,266
87,312
Mitigated
59,360
18,770
Healing
24,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
25,538
3,246
2,647
1,324
9,207
5,096
2,498
3,470
5,737
62,998
0
L
Cerberus
Cringe2014
Cerberus
8,903
453
1,000
3,859
18,072
24,499
118
13,114
4,566
22,558
0
W
Tiamat
15,736
1,257
1,866
5,884
15,886
13,649
914
3,811
12,075
28,476
0
L
5,548
1,635
1,276
2,027
9,950
4,767
0
7,951
1,911
0
15,485
W
7,563
465
944
1,505
17,966
20,869
798
5,072
12,894
11,687
0
W
15,999
2,274
2,405
4,538
17,179
13,702
508
5,737
11,442
0
25,263
L
9,308
1,100
521
2,612
10,942
6,204
0
8,077
2,730
27,001
0
L
Artio
ray19
Artio
3,234
823
1,092
3,015
23,742
39,923
0
15,424
7,794
9,162
0
L
Hun Batz
res152
Hun Batz
17,809
1,857
1,769
1,599
21,121
11,919
0
12,530
8,165
0
37,702
W
The Morrigan
xPinkishDiamond
The Morrigan
8,259
1,152
1,207
2,498
11,028
6,044
2,260
3,355
7,673
20,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,592
Gold Earned
56,415
137
Minions Killed
164
0
Camps Cleared
0
1,189,719
Distance Traveled
1,427,632
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
12,438
829
92
6
0
281,886
0
L
Cerberus
8,818
588
35
2
0
272,079
0
W
Tiamat
11,553
770
27
2
0
299,481
1
L
Cupid
7,897
526
19
1
0
171,530
0
W
Ares
10,587
706
2
0
0
277,154
1
W
Shiva
11,616
774
24
2
0
301,819
0
L
He Bo
9,164
611
35
2
0
271,996
1
L
Artio
9,669
645
7
0
0
260,505
0
L
Hun Batz
11,044
736
41
3
0
213,609
0
W
The Morrigan
10,221
681
19
1
0
267,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role