Player Matchup

Ne Zha
Ne Zha
Silver III
 
Ne Zha
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum III
Artemis132465
Scylla
Platinum III
Level 120
God Stats
7W - 5L
1,522 SR
Queue Stats
134W - 121L
1,669 MMR
Solo
Ishtar
Ishtar
Platinum IV
Eriyla
Ishtar
Platinum IV
Level 160
God Stats
23W - 22L
1,617 SR
Queue Stats
255W - 247L
1,866 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
GravityTense
Cu Chulainn
Platinum II
Level 148
God Stats
5W - 8L
1,742 SR
Queue Stats
70W - 79L
1,932 MMR
Solo
Set
Set
Platinum II
hwaryûn
Set
Platinum II
Level 160
God Stats
2W - 3L
1,563 SR
Queue Stats
168W - 150L
1,791 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,589 SR
1,751 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 156
1,540 SR
1,750 MMR
Susano
Susano
Gold III
Darκ
Susano
Gold III
Level 160
God Stats
3W - 7L
1,484 SR
Queue Stats
40W - 38L
1,477 MMR
Solo
Neith
Neith
Silver I
JackYisus
Neith
Silver I
Level 156
God Stats
6W - 2L
1,692 SR
Queue Stats
119W - 126L
1,187 MMR
Solo
The Morrigan
The Morrigan
Masters
LegendaryVin
The Morrigan
Masters
Level 160
God Stats
131W - 97L
1,706 SR
Queue Stats
559W - 483L
3,202 MMR
Solo
Chiron
Chiron
Gold IV
Sir Scravy
Chiron
Gold IV
Level 149
God Stats
9W - 7L
1,525 SR
Queue Stats
292W - 294L
1,453 MMR
Solo
Sobek
Sobek
Gold IV
Ålco
Sobek
Gold IV
Level 157
God Stats
0W - 4L
1,295 SR
Queue Stats
82W - 105L
1,429 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
3 / 1 / 13
12,553
502
14,543
25,289
32,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
2 / 4 / 9
13,038
522
13,243
14,052
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
Eriyla
Ishtar
20
10 / 2 / 7
14,781
591
29,390
21,763
11,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
GravityTense
Cu Chulainn
19
2 / 4 / 6
12,554
502
8,587
25,747
28,127
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
11 / 3 / 6
15,048
602
22,943
25,939
16,468
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Da JiAtlasLancelotYu Huang

VS

Bans
MulanGuan YuKhepriAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Darκ
Susano
20
7 / 7 / 4
13,233
529
19,392
27,451
12,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
JackYisus
Neith
17
2 / 9 / 0
11,584
463
7,131
22,695
8,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
LegendaryVin
The Morrigan
19
3 / 5 / 5
13,234
529
19,825
13,961
7,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chiron
Sir Scravy
Chiron
18
1 / 4 / 5
11,965
479
16,258
22,279
10,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
Ålco
Sobek
16
1 / 5 / 4
11,166
447
8,913
30,242
40,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
32
28
Kills
14
14
Deaths
30
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
13
9.5
W
2
4
9
1.63
L
Susano
Darκ
Susano
7
7
4
1.29
W
Ishtar
Eriyla
Ishtar
10
2
7
6.75
W
Cu Chulainn
GravityTense
Cu Chulainn
2
4
6
1.25
L
Neith
JackYisus
Neith
2
9
0
0.22
L
The Morrigan
LegendaryVin
The Morrigan
3
5
5
1.1
L
Chiron
Sir Scravy
Chiron
1
4
5
0.88
W
11
3
6
4.67
L
Sobek
Ålco
Sobek
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,706
Damage
71,519
112,790
Taken
116,628
93,535
Mitigated
80,073
27,551
Healing
21,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
14,543
2,301
0
7,594
25,289
32,283
212
5,387
19,902
1,924
44,116
W
13,243
2,111
0
636
14,052
5,330
812
2,610
11,442
120,575
1,069
L
Susano
Darκ
Susano
19,392
4,611
0
6,634
27,451
12,948
0
1,686
25,765
0
105,809
W
Ishtar
Eriyla
Ishtar
29,390
14,637
0
5,727
21,763
11,327
4,778
4,342
17,421
0
162,986
W
Cu Chulainn
GravityTense
Cu Chulainn
8,587
776
0
6,817
25,747
28,127
903
7,286
18,461
316
85,323
L
Neith
JackYisus
Neith
7,131
1,489
0
2,378
22,695
8,966
1,615
2,505
20,190
0
89,102
L
The Morrigan
LegendaryVin
The Morrigan
19,825
6,410
0
1,422
13,961
7,455
354
2,058
11,655
95,889
18,238
L
Chiron
Sir Scravy
Chiron
16,258
6,551
905
5,390
22,279
10,294
1,608
4,124
18,085
0
118,224
W
22,943
8,927
0
6,777
25,939
16,468
1,513
2,938
23,001
69
181,755
L
Sobek
Ålco
Sobek
8,913
612
0
5,255
30,242
40,410
0
3,164
27,078
29,379
2,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,974
Gold Earned
61,182
742
Minions Killed
666
0
Camps Cleared
0
2,396,504
Distance Traveled
2,233,305
30
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,553
502
36
1
0
481,762
7
W
Scylla
13,038
522
195
8
0
462,941
5
L
Susano
13,233
529
131
5
0
484,876
2
W
Ishtar
14,781
591
186
7
0
474,309
7
W
Cu Chulainn
12,554
502
130
5
0
483,394
3
L
Neith
11,584
463
135
5
0
397,885
5
L
The Morrigan
13,234
529
166
7
0
406,755
10
L
Chiron
11,965
479
191
8
0
449,212
14
W
Set
15,048
602
195
8
0
494,098
8
L
Sobek
11,166
447
43
2
0
494,577
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role