Player Matchup

Cupid
Cupid
AkiNoNatsu_
Cupid
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,272 Elo+
Party 2
Ravana
Ravana
DragonConsumes
Ravana
Level 84
God Stats
3W - 6L
1,145 SR
Queue Stats
272W - 302L
1,445 Elo+
Party 3
Nox
Nox
HeardAunt222437
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
1,575 Elo+
Solo
Ne Zha
Ne Zha
LilBunny69
Ne Zha
Level 92
God Stats
4W - 1L
1,890 SR
Queue Stats
248W - 277L
1,447 Elo+
Party 3
Ishtar
Ishtar
SALAS-diego--471
Ishtar
Level 87
God Stats
0W - 1L
1,788 SR
Queue Stats
0W - 3L
1,272 Elo+
Party 2
Team Averages
Level 68
1,564 SR
1,402 Elo+

VS

Team Averages
Level 122
1,490 SR
1,468 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
DivineFangZ
Fafnir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,418 Elo+
Solo
Lancelot
Lancelot
Estarosa92
Lancelot
Level 149
God Stats
6W - 3L
1,114 SR
Queue Stats
152W - 133L
1,557 Elo+
Party 1
Shiva
Shiva
IDiedOfDysentery
Shiva
Level 154
God Stats
3W - 2L
1,752 SR
Queue Stats
417W - 437L
1,478 Elo+
Solo
Hou Yi
Hou Yi
The-Fat-Chocobo
Hou Yi
Level 158
God Stats
5W - 3L
1,582 SR
Queue Stats
343W - 342L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
6,740
562
6,200
10,376
4,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 3 / 8
8,477
706
8,681
11,386
14,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 3 / 8
8,697
725
15,008
9,294
5,592
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
LilBunny69
Ne Zha
15
3 / 4 / 7
8,297
691
11,266
12,522
6,946
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
1 / 3 / 11
8,653
721
7,419
14,681
14,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 2 / 11
9,695
808
11,428
14,332
21,115
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fafnir
15
3 / 4 / 12
9,869
822
4,452
14,284
22,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
Estarosa92
Lancelot
15
5 / 3 / 10
9,306
776
14,638
12,194
11,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
3 / 3 / 12
9,500
792
8,045
15,637
20,079
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
5 / 2 / 12
10,122
844
13,031
13,141
7,069
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
76
13
Kills
19
19
Deaths
14
38
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
11
4.25
L
0
6
4
0.33
W
Fafnir
3
4
12
2.25
L
4
3
8
2.67
W
Lancelot
Estarosa92
Lancelot
5
3
10
3.33
L
5
3
8
3
W
3
3
12
3
L
Ne Zha
LilBunny69
Ne Zha
3
4
7
1.63
L
1
3
11
2.17
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,574
Damage
51,594
58,259
Taken
69,588
46,019
Mitigated
82,844
19,957
Healing
24,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,428
787
2,714
2,670
14,332
21,115
219
3,592
10,740
23,841
0
L
6,200
3,190
3,273
1,270
10,376
4,535
0
2,055
8,070
0
9,975
W
Fafnir
4,452
1,185
1,420
2,319
14,284
22,756
401
3,237
11,047
6,979
0
L
8,681
1,414
1,221
1,608
11,386
14,442
0
3,423
7,821
142
13,306
W
Lancelot
Estarosa92
Lancelot
14,638
899
2,018
2,383
12,194
11,825
802
1,406
10,788
0
18,838
L
15,008
1,759
197
1,551
9,294
5,592
98
2,943
6,313
25,822
0
W
8,045
442
3,032
3,270
15,637
20,079
852
2,676
12,961
0
25,566
L
Ne Zha
LilBunny69
Ne Zha
11,266
2,210
3,814
3,750
12,522
6,946
0
4,008
8,435
0
23,874
L
7,419
4,005
762
2,511
14,681
14,504
38
3,451
10,873
0
18,872
W
13,031
4,899
1,585
3,118
13,141
7,069
3,791
4,239
8,902
0
32,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,864
Gold Earned
48,492
87
Minions Killed
130
0
Camps Cleared
0
1,006,112
Distance Traveled
1,059,762
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,695
808
28
2
0
198,815
0
L
Cupid
6,740
562
6
1
0
163,225
0
W
Fafnir
9,869
822
5
0
0
206,102
0
L
Ravana
8,477
706
15
1
0
202,705
0
W
Lancelot
9,306
776
5
0
0
246,398
0
L
Nox
8,697
725
30
3
0
216,238
0
W
Shiva
9,500
792
47
4
0
216,837
0
L
Ne Zha
8,297
691
13
1
0
215,206
0
L
Ishtar
8,653
721
23
2
0
208,738
3
W
Hou Yi
10,122
844
45
4
0
191,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role