Player Matchup

Chaac
Chaac
 
Chaac
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Cleopatra00
Kukulkan
Level 64
God Stats
4W - 2L
1,461 SR
Queue Stats
38W - 25L
1,439 Elo+
Solo
Mercury
Mercury
HarryPjotr
Mercury
Level 68
God Stats
3W - 1L
1,612 SR
Queue Stats
227W - 234L
1,403 Elo+
Solo
Khepri
Khepri
TheGriefplayTTV
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,542 Elo+
Party 1
Hachiman
Hachiman
xSenshix
Hachiman
Level 41
God Stats
2W - 0L
1,543 SR
Queue Stats
41W - 46L
1,456 Elo+
Party 1
Team Averages
Level 50
1,523 SR
1,468 Elo+

VS

Team Averages
Level 51
1,496 SR
1,497 Elo+
Chronos
Chronos
 
Chronos
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ChongSlong
Ymir
Level 24
God Stats
6W - 12L
1,428 SR
Queue Stats
22W - 24L
1,561 Elo+
Party 2
Neith
Neith
OP3D
Neith
Level 37
God Stats
34W - 39L
1,560 SR
Queue Stats
35W - 42L
1,566 Elo+
Party 2
Fenrir
Fenrir
Sexyal
Fenrir
Level 82
God Stats
6W - 9L
1,490 SR
Queue Stats
78W - 76L
1,440 Elo+
Solo
Sol
Sol
oppdipper
Sol
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
4 / 2 / 5
9,855
548
10,047
13,502
10,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Cleopatra00
Kukulkan
15
5 / 3 / 9
9,364
520
13,351
9,310
4,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
HarryPjotr
Mercury
14
6 / 6 / 6
9,310
517
9,521
17,403
6,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 9
8,089
449
3,874
12,441
11,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
xSenshix
Hachiman
13
1 / 2 / 1
7,979
443
5,121
11,093
4,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
0 / 1 / 2
8,257
459
8,326
12,802
5,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 3 / 4
9,885
549
8,996
13,546
15,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
OP3D
Neith
16
3 / 3 / 4
9,730
541
15,617
12,365
6,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Sexyal
Fenrir
15
5 / 4 / 4
9,060
503
5,832
17,853
8,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 6 / 0
8,462
470
7,434
13,711
6,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
17
Kills
15
15
Deaths
17
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
2
5
3.25
L
Chronos
 
Chronos
0
1
2
1
L
5
3
4
2.33
W
Kukulkan
Cleopatra00
Kukulkan
5
3
9
3.17
W
Mercury
HarryPjotr
Mercury
6
6
6
1.5
L
Neith
OP3D
Neith
3
3
4
1.67
L
Fenrir
Sexyal
Fenrir
5
4
4
1.75
W
1
2
9
2.75
L
2
6
0
0.33
W
Hachiman
xSenshix
Hachiman
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,914
Damage
46,205
63,749
Taken
70,277
37,556
Mitigated
42,645
13,517
Healing
24,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,047
2,395
0
4,188
13,502
10,233
193
6,756
6,746
0
69,719
L
Chronos
 
Chronos
8,326
2,046
0
5,446
12,802
5,627
495
2,048
10,754
56,558
0
L
8,996
1,498
0
3,440
13,546
15,038
359
5,037
8,509
54,658
0
W
Kukulkan
Cleopatra00
Kukulkan
13,351
1,194
0
250
9,310
4,537
575
3,760
5,550
56,494
0
W
Mercury
HarryPjotr
Mercury
9,521
6,018
0
3,546
17,403
6,990
985
7,822
9,581
0
46,157
L
Neith
OP3D
Neith
15,617
7,335
0
4,833
12,365
6,347
19
4,656
7,709
0
89,033
L
Fenrir
Sexyal
Fenrir
5,832
1,120
0
5,747
17,853
8,758
484
2,998
14,855
0
55,270
W
3,874
753
0
2,990
12,441
11,245
0
3,014
9,427
17,812
0
L
7,434
2,758
0
4,548
13,711
6,875
2,299
2,486
11,225
50,439
6,595
W
Hachiman
xSenshix
Hachiman
5,121
3,345
0
2,543
11,093
4,551
0
2,689
8,404
0
51,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,597
Gold Earned
45,394
390
Minions Killed
475
0
Camps Cleared
0
1,696,979
Distance Traveled
1,646,070
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,855
548
118
7
0
340,873
1
L
Chronos
8,257
459
94
5
0
393,780
0
L
Ymir
9,885
549
64
4
0
341,135
7
W
Kukulkan
9,364
520
87
5
0
333,421
2
W
Mercury
9,310
517
78
4
0
352,962
5
L
Neith
9,730
541
139
8
0
301,613
5
L
Fenrir
9,060
503
88
5
0
337,600
1
W
Khepri
8,089
449
19
1
0
343,574
7
L
Sol
8,462
470
90
5
0
271,942
0
W
Hachiman
7,979
443
88
5
0
326,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role