Player Matchup

Yemoja
Yemoja
Platinum V
Aexs34
Yemoja
Platinum V
Level 87
God Stats
1W - 0L
1,304 SR
Queue Stats
195W - 196L
1,707 MMR
Solo
Yu Huang
Yu Huang
Platinum II
Arkrham_
Yu Huang
Platinum II
Level 107
God Stats
4W - 6L
1,411 SR
Queue Stats
80W - 70L
1,836 MMR
Solo
Achilles
Achilles
Gold II
KeithyB-123
Achilles
Gold II
Level 157
God Stats
4W - 6L
1,454 SR
Queue Stats
324W - 324L
1,677 MMR
Solo
Susano
Susano
Platinum III
VistaSama
Susano
Platinum III
Level 152
God Stats
35W - 31L
1,604 SR
Queue Stats
228W - 212L
1,822 MMR
Solo
Xbalanque
Xbalanque
Platinum V
pablo13040
Xbalanque
Platinum V
Level 107
God Stats
18W - 11L
1,599 SR
Queue Stats
138W - 137L
1,692 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,474 SR
1,747 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,663 SR
1,779 MMR
Anhur
Anhur
Gold V
Exposiar
Anhur
Gold V
Level 121
God Stats
1W - 3L
1,873 SR
Queue Stats
14W - 16L
1,650 MMR
Solo
Tyr
Tyr
Gold III
K_A_L_II
Tyr
Gold III
Level 147
God Stats
3W - 4L
1,477 SR
Queue Stats
260W - 264L
1,635 MMR
Solo
Mulan
Mulan
Platinum III
Xl Patty Xl
Mulan
Platinum III
Level 160
God Stats
62W - 82L
1,476 SR
Queue Stats
465W - 466L
1,654 MMR
Solo
Thoth
Thoth
Gold I
athena_myro
Thoth
Gold I
Level 45
God Stats
1W - 1L
1,638 SR
Queue Stats
160W - 145L
1,654 MMR
Solo
Cliodhna
Cliodhna
Diamond IV
zaviL41
Cliodhna
Diamond IV
Level 107
God Stats
14W - 6L
1,851 SR
Queue Stats
171W - 154L
2,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aexs34
Yemoja
16
0 / 2 / 7
11,732
469
4,727
21,432
19,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Yu Huang
Arkrham_
Yu Huang
19
0 / 3 / 3
12,696
508
11,509
12,128
5,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
KeithyB-123
Achilles
20
1 / 2 / 2
13,574
543
8,184
26,140
37,880
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
VistaSama
Susano
20
9 / 4 / 4
14,075
563
17,958
25,790
12,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
pablo13040
Xbalanque
20
6 / 2 / 3
14,315
573
23,184
18,507
9,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AtlasHun BatzIshtar

VS

Bans
UllrCabrakanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Exposiar
Anhur
7
3 / 3 / 1
8,282
331
1,933
5,541
1,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
1 / 5 / 8
11,960
478
7,218
32,087
35,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
0 / 0 / 3
13,317
533
13,388
16,965
28,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
2 / 4 / 3
11,498
460
15,570
16,234
6,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
zaviL41
Cliodhna
19
7 / 4 / 1
12,371
495
11,575
22,473
10,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
16
Kills
13
13
Deaths
16
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Aexs34
Yemoja
0
2
7
1.75
W
Yu Huang
Arkrham_
Yu Huang
0
3
3
0.5
L
Anhur
Exposiar
Anhur
3
3
1
1.17
L
1
5
8
1
W
Achilles
KeithyB-123
Achilles
1
2
2
1
W
Susano
VistaSama
Susano
9
4
4
2.75
L
0
0
3
1.5
L
2
4
3
0.88
W
Xbalanque
pablo13040
Xbalanque
6
2
3
3.75
L
Cliodhna
zaviL41
Cliodhna
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,562
Damage
49,684
103,997
Taken
93,300
84,147
Mitigated
81,843
40,372
Healing
27,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Aexs34
Yemoja
4,727
1,492
6,974
6,063
21,432
19,737
955
3,519
17,803
28,958
0
W
Yu Huang
Arkrham_
Yu Huang
11,509
1,103
0
3,011
12,128
5,481
929
5,226
6,902
124,731
0
L
Anhur
Exposiar
Anhur
1,933
903
0
888
5,541
1,059
0
439
5,102
0
14,836
L
7,218
1,563
0
6,047
32,087
35,075
902
7,335
24,752
0
62,229
W
Achilles
KeithyB-123
Achilles
8,184
1,050
0
9,047
26,140
37,880
109
826
24,100
78
96,028
W
Susano
VistaSama
Susano
17,958
4,551
0
10,664
25,790
12,022
873
5,112
20,620
0
104,206
L
13,388
1,789
0
6,708
16,965
28,453
1,329
1,681
15,284
0
128,914
L
15,570
511
0
3,670
16,234
6,415
0
3,955
12,279
109,721
0
W
Xbalanque
pablo13040
Xbalanque
23,184
10,958
0
4,613
18,507
9,027
13,499
2,360
16,087
0
163,646
L
Cliodhna
zaviL41
Cliodhna
11,575
1,057
0
10,020
22,473
10,841
1,018
2,904
19,569
0
126,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,392
Gold Earned
57,428
722
Minions Killed
716
0
Camps Cleared
0
2,418,369
Distance Traveled
2,014,528
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,732
469
35
1
0
424,164
8
W
Yu Huang
12,696
508
188
8
0
490,616
5
L
Anhur
8,282
331
37
1
0
96,907
0
L
Tyr
11,960
478
100
4
0
517,950
3
W
Achilles
13,574
543
162
6
0
496,373
4
W
Susano
14,075
563
115
5
0
537,437
8
L
Mulan
13,317
533
242
10
0
487,558
12
L
Thoth
11,498
460
158
6
0
451,401
7
W
Xbalanque
14,315
573
222
9
0
469,779
6
L
Cliodhna
12,371
495
179
7
0
460,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role