Player Matchup

Sol
Sol
EPS0L0N
Sol
Level 160
God Stats
26W - 5L
1,966 SR
Queue Stats
1,080W - 331L
2,090 Elo+
Party 1
Sylvanus
Sylvanus
GiveMeYourMMR
Sylvanus
Level 107
God Stats
4W - 2L
1,647 SR
Queue Stats
313W - 87L
1,920 Elo+
Party 1
Ravana
Ravana
Matrocity
Ravana
Level 146
God Stats
9W - 1L
2,003 SR
Queue Stats
127W - 25L
2,003 Elo+
Party 1
Team Averages
Level 138
1,872 SR
2,004 Elo+

VS

Team Averages
Level 158
1,674 SR
1,572 Elo+
Nu Wa
Nu Wa
Skelecela
Nu Wa
Level 158
God Stats
10W - 5L
1,578 SR
Queue Stats
244W - 250L
1,522 Elo+
Party 2
Anhur
Anhur
SkylitRose
Anhur
Level 158
God Stats
1W - 1L
1,741 SR
Queue Stats
129W - 131L
1,519 Elo+
Party 2
Anubis
Anubis
XCinderFallX
Anubis
Level 159
God Stats
5W - 4L
1,703 SR
Queue Stats
363W - 348L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
9 / 0 / 3
8,787
879
10,883
11,135
5,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
GiveMeYourMMR
Sylvanus
13
2 / 0 / 9
8,029
803
4,770
10,241
7,993
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Matrocity
Ravana
13
2 / 1 / 9
7,814
781
7,318
7,532
5,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Skelecela
Nu Wa
9
1 / 8 / 0
6,061
606
5,664
11,458
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
8
0 / 1 / 1
5,804
580
2,851
6,475
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
10
0 / 4 / 0
6,041
604
4,241
6,893
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
13
Kills
1
1
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
9
0
3
10.5
W
Sylvanus
GiveMeYourMMR
Sylvanus
2
0
9
6.5
W
Ravana
Matrocity
Ravana
2
1
9
6.5
L
Nu Wa
Skelecela
Nu Wa
1
8
0
0.13
L
Anhur
0
1
1
0.5
L
Anubis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,971
Damage
12,756
28,908
Taken
24,826
18,710
Mitigated
10,240
17,252
Healing
1,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
10,883
5,669
0
6,388
11,135
5,610
2,100
2,773
8,362
53,000
6,101
W
Sylvanus
GiveMeYourMMR
Sylvanus
4,770
642
3,505
5,598
10,241
7,993
244
4,045
6,196
9,312
0
W
Ravana
Matrocity
Ravana
7,318
1,101
0
1,761
7,532
5,107
459
2,423
5,109
0
25,685
L
Nu Wa
Skelecela
Nu Wa
5,664
2,165
0
775
11,458
4,089
0
6,090
5,368
11,736
1,254
L
Anhur
2,851
710
0
156
6,475
2,471
0
3,866
2,609
0
5,955
L
Anubis
4,241
572
0
897
6,893
3,680
0
4,301
2,592
23,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,630
Gold Earned
17,906
141
Minions Killed
74
9
Camps Cleared
0
581,504
Distance Traveled
399,513
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,787
879
94
9
7
187,831
1
W
Sylvanus
8,029
803
4
0
0
184,141
1
W
Ravana
7,814
781
43
4
2
209,532
5
L
Nu Wa
6,061
606
15
2
0
134,331
4
L
Anhur
5,804
580
13
1
0
117,691
0
L
Anubis
6,041
604
46
5
0
147,491
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role