Player Matchup

Zhong Kui
Zhong Kui
A1_Sauce_GoD-
Zhong Kui
Level 149
God Stats
32W - 30L
1,606 SR
Queue Stats
1,030W - 1,203L
1,480 Elo+
Party 2
Odin
Odin
DarkodstRW7
Odin
Level 68
God Stats
9W - 2L
1,817 SR
Queue Stats
93W - 96L
1,496 Elo+
Solo
Skadi
Skadi
lusafer420
Skadi
Level 160
God Stats
53W - 46L
1,540 SR
Queue Stats
790W - 864L
1,447 Elo+
Party 2
Team Averages
Level 126
1,654 SR
1,474 Elo+

VS

Team Averages
Level 154
1,633 SR
1,701 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
HeathWonGoofy
Osiris
Level 157
God Stats
10W - 3L
1,681 SR
Queue Stats
179W - 86L
1,822 Elo+
Party 1
Hera
Hera
yummy2277
Hera
Level 160
God Stats
33W - 21L
1,720 SR
Queue Stats
609W - 349L
1,782 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
A1_Sauce_GoD-
Zhong Kui
12
0 / 2 / 2
7,384
615
7,816
10,884
9,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 1 / 0
7,429
619
4,608
10,585
8,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
12
0 / 3 / 2
7,553
629
6,392
10,951
4,431
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 2 / 3
8,280
690
8,244
9,547
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 3
7,875
656
9,073
11,866
10,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hera
14
3 / 0 / 3
8,871
739
11,344
5,047
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
2
Kills
6
6
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
2
3
1.75
L
Zhong Kui
A1_Sauce_GoD-
Zhong Kui
0
2
2
0.5
L
2
1
0
2
W
1
0
3
2.5
L
Skadi
0
3
2
0.33
W
Hera
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,816
Damage
28,661
32,420
Taken
26,460
21,989
Mitigated
16,675
7,252
Healing
4,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,244
1,643
0
3,492
9,547
4,132
396
2,472
6,788
0
27,827
L
Zhong Kui
A1_Sauce_GoD-
Zhong Kui
7,816
1,372
0
3,923
10,884
9,055
0
3,855
7,029
25,421
2,765
L
4,608
862
0
3,329
10,585
8,503
0
4,657
5,928
0
13,789
W
9,073
2,023
0
1,427
11,866
10,664
0
3,606
7,921
0
19,857
L
Skadi
6,392
2,308
0
0
10,951
4,431
0
3,113
7,838
0
34,153
W
Hera
11,344
2,227
0
0
5,047
1,879
974
1,374
3,673
42,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,366
Gold Earned
25,026
127
Minions Killed
145
6
Camps Cleared
6
657,024
Distance Traveled
688,577
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,280
690
38
3
4
208,889
4
L
Zhong Kui
7,384
615
45
4
2
198,435
4
L
Odin
7,429
619
17
1
1
228,396
3
W
Osiris
7,875
656
18
2
0
239,612
2
L
Skadi
7,553
629
65
5
3
230,193
0
W
Hera
8,871
739
89
7
2
240,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role