Player Matchup

Sobek
Sobek
Keireval
Sobek
Level 123
God Stats
0W - 1L
1,699 SR
Queue Stats
164W - 60L
1,797 Elo+
Party 1
Tiamat
Tiamat
Orgazmodan
Tiamat
Level 146
God Stats
2W - 1L
1,836 SR
Queue Stats
179W - 66L
1,815 Elo+
Party 1
Medusa
Medusa
Shaedice
Medusa
Level 137
God Stats
2W - 1L
1,757 SR
Queue Stats
180W - 66L
1,813 Elo+
Party 1
Team Averages
Level 135
1,764 SR
1,808 Elo+

VS

Team Averages
Level 84
1,534 SR
1,618 Elo+
Kali
Kali
KALI3ER
Kali
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 112L
1,621 Elo+
Party 2
Anhur
Anhur
ProJunebug
Anhur
Level 134
God Stats
3W - 2L
1,601 SR
Queue Stats
51W - 49L
1,602 Elo+
Party 2
Osiris
Osiris
arretche
Osiris
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 35L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Keireval
Sobek
16
2 / 2 / 4
10,461
615
9,737
23,598
30,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
Orgazmodan
Tiamat
14
1 / 4 / 5
10,220
601
15,383
10,361
6,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Shaedice
Medusa
16
3 / 4 / 2
10,990
646
23,232
14,093
6,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
KALI3ER
Kali
17
3 / 2 / 5
11,640
685
9,042
18,782
9,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anhur
17
5 / 2 / 3
11,945
703
14,996
15,786
6,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
arretche
Osiris
16
2 / 2 / 6
11,289
664
11,648
21,734
17,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
6
Kills
10
10
Deaths
6
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kali
KALI3ER
Kali
3
2
5
2.75
L
Sobek
Keireval
Sobek
2
2
4
2
L
Tiamat
Orgazmodan
Tiamat
1
4
5
0.88
W
Anhur
5
2
3
3.25
L
Medusa
Shaedice
Medusa
3
4
2
1
W
Osiris
arretche
Osiris
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,352
Damage
35,686
48,052
Taken
56,302
43,134
Mitigated
32,935
8,815
Healing
10,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
KALI3ER
Kali
9,042
2,964
0
5,811
18,782
9,317
752
6,892
11,317
0
44,518
L
Sobek
Keireval
Sobek
9,737
935
0
6,699
23,598
30,053
112
0
23,598
19,541
0
L
Tiamat
Orgazmodan
Tiamat
15,383
1,328
0
1,616
10,361
6,500
233
486
9,875
37,433
0
W
Anhur
14,996
9,578
0
2,249
15,786
6,376
1,214
6,437
9,115
0
48,487
L
Medusa
Shaedice
Medusa
23,232
8,711
0
500
14,093
6,581
950
62
14,031
0
66,341
W
Osiris
arretche
Osiris
11,648
4,316
585
2,233
21,734
17,242
1,062
10,709
10,394
0
23,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,671
Gold Earned
34,874
179
Minions Killed
162
10
Camps Cleared
4
951,265
Distance Traveled
998,547
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,640
685
59
3
2
364,387
2
L
Sobek
10,461
615
12
1
0
325,839
3
L
Tiamat
10,220
601
56
3
7
292,405
4
W
Anhur
11,945
703
83
5
1
296,104
0
L
Medusa
10,990
646
111
7
3
333,021
1
W
Osiris
11,289
664
20
1
1
338,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role