Player Matchup

Sylvanus
Sylvanus
DuDeWhErEsThEbUd
Sylvanus
Level 58
God Stats
3W - 6L
1,198 SR
Queue Stats
4W - 19L
986 Elo+
Solo
Sol
Sol
Totty44
Sol
Level 49
God Stats
61W - 96L
1,444 SR
Queue Stats
121W - 203L
1,328 Elo+
Party 1
Medusa
Medusa
meatCURTAlN
Medusa
Level 46
God Stats
85W - 105L
1,439 SR
Queue Stats
140W - 227L
1,337 Elo+
Party 1
Team Averages
Level 51
1,360 SR
1,217 Elo+

VS

Team Averages
Level 92
1,315 SR
1,232 Elo+
He Bo
He Bo
BarkTheHound
He Bo
Level 126
God Stats
17W - 33L
1,263 SR
Queue Stats
700W - 813L
1,475 Elo+
Solo
Nemesis
Nemesis
DJanx2700
Nemesis
Level 61
God Stats
2W - 13L
1,213 SR
Queue Stats
24W - 100L
1,061 Elo+
Party 2
Artio
Artio
TheGayOrca
Artio
Level 88
God Stats
2W - 2L
1,467 SR
Queue Stats
81W - 177L
1,159 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 8
8,674
723
3,211
13,171
9,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Sol
14
5 / 0 / 6
8,717
726
11,352
3,108
1,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
14
5 / 1 / 6
8,662
722
13,964
8,665
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,524
627
8,697
8,359
3,154
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
DJanx2700
Nemesis
10
0 / 6 / 1
6,568
547
5,614
12,710
7,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
10
0 / 1 / 1
7,301
608
4,842
14,123
12,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
1
1
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Nemesis
DJanx2700
Nemesis
0
6
1
0.08
W
1
0
8
5
L
Artio
0
1
1
0.5
W
Sol
5
0
6
8
W
Medusa
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,527
Damage
19,153
24,944
Taken
35,192
14,422
Mitigated
23,156
12,702
Healing
6,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,697
1,049
0
240
8,359
3,154
36
3,113
5,246
33,277
0
L
Nemesis
DJanx2700
Nemesis
5,614
1,931
560
1,444
12,710
7,679
334
5,378
7,332
18
10,174
W
3,211
1,068
2,352
6,174
13,171
9,159
90
6,939
5,909
12,530
0
L
Artio
4,842
147
662
3,736
14,123
12,323
0
6,168
7,955
15,976
0
W
Sol
11,352
5,456
0
1,360
3,108
1,691
58
1,721
1,313
31,994
0
W
Medusa
13,964
6,523
0
2,816
8,665
3,572
796
5,548
2,876
0
40,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,053
Gold Earned
21,393
138
Minions Killed
98
8
Camps Cleared
2
612,568
Distance Traveled
575,264
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,524
627
60
5
1
174,334
2
L
Nemesis
6,568
547
15
1
1
171,562
0
W
Sylvanus
8,674
723
15
1
1
197,095
3
L
Artio
7,301
608
23
2
0
229,368
2
W
Sol
8,717
726
53
4
4
220,335
2
W
Medusa
8,662
722
70
6
3
195,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role