Player Matchup

Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Silver II
Damn_Your_Goodd
Lancelot
Silver II
Level 145
God Stats
2W - 2L
1,648 SR
Queue Stats
152W - 165L
1,339 MMR
Solo
King Arthur
King Arthur
Silver IV
Lucifer9712
King Arthur
Silver IV
Level 149
God Stats
8W - 7L
1,657 SR
Queue Stats
31W - 33L
1,237 MMR
Party 1
Chang'e
Chang'e
Gold V
MexicanDonuts
Chang'e
Gold V
Level 66
God Stats
0W - 3L
1,584 SR
Queue Stats
35W - 35L
1,369 MMR
Solo
Sol
Sol
Bronze V
Nyasuu
Sol
Bronze V
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,450 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,578 SR
1,379 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,539 SR
1,352 MMR
Horus
Horus
Gold IV
 
Horus
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver I
BigDvddyx3
Pele
Silver I
Level 118
God Stats
14W - 7L
1,638 SR
Queue Stats
40W - 35L
1,420 MMR
Solo
Poseidon
Poseidon
Gold IV
KrazedMan
Poseidon
Gold IV
Level 156
God Stats
21W - 15L
1,548 SR
Queue Stats
257W - 265L
1,423 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
SlurmTheOGLooper
Ah Muzen Cab
Silver II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 65L
1,017 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
TATEDER
Kuzenbo
Gold IV
Level 127
God Stats
42W - 46L
1,510 SR
Queue Stats
186W - 204L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 9 / 3
10,095
421
10,495
29,702
33,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
17
7 / 5 / 4
11,729
489
14,629
20,567
10,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Lucifer9712
King Arthur
20
9 / 0 / 3
13,953
581
23,457
23,811
24,964
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
12
1 / 3 / 0
9,036
377
6,604
13,198
5,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sol
Nyasuu
Sol
20
1 / 2 / 9
12,504
521
24,855
29,339
12,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Cu ChulainnShivaBaba YagaZhong Kui

VS

Bans
LokiHadesNu WaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
1 / 4 / 3
10,754
448
9,235
26,653
19,543
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
10 / 1 / 5
14,094
587
25,234
23,344
10,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
KrazedMan
Poseidon
18
4 / 5 / 5
11,976
499
18,480
19,512
8,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
SlurmTheOGLooper
Ah Muzen Cab
17
1 / 6 / 2
10,107
421
15,729
19,536
9,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
TATEDER
Kuzenbo
16
3 / 3 / 7
11,617
484
11,079
23,008
35,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
41
19
Kills
19
19
Deaths
19
19
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
9
3
0.28
W
Horus
 
Horus
1
4
3
0.63
W
10
1
5
12.5
L
Lancelot
7
5
4
1.8
W
Poseidon
KrazedMan
Poseidon
4
5
5
1.3
L
King Arthur
Lucifer9712
King Arthur
9
0
3
10.5
L
Chang'e
1
3
0
0.33
L
Sol
Nyasuu
Sol
1
2
9
2.75
W
Ah Muzen Cab
SlurmTheOGLooper
Ah Muzen Cab
1
6
2
0.33
W
Kuzenbo
TATEDER
Kuzenbo
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,040
Damage
79,757
116,617
Taken
112,053
86,759
Mitigated
83,380
38,561
Healing
36,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,495
3,667
1,520
6,239
29,702
33,774
15
10,155
19,547
46,204
0
W
Horus
 
Horus
9,235
4,480
1,504
12,643
26,653
19,543
1,702
4,612
22,041
0
70,310
W
25,234
8,309
0
4,236
23,344
10,892
608
8,016
15,328
23
154,164
L
Lancelot
14,629
2,874
0
1,459
20,567
10,126
273
4,296
16,271
0
81,594
W
Poseidon
KrazedMan
Poseidon
18,480
3,489
0
6,075
19,512
8,099
1,685
7,199
12,313
122,587
0
L
King Arthur
Lucifer9712
King Arthur
23,457
2,442
0
6,815
23,811
24,964
399
3,812
19,999
0
131,719
L
Chang'e
6,604
1,299
557
3,665
13,198
5,143
0
4,033
9,165
48,114
0
L
Sol
Nyasuu
Sol
24,855
10,818
0
18,306
29,339
12,752
1,865
5,849
23,490
145,652
11,009
W
Ah Muzen Cab
SlurmTheOGLooper
Ah Muzen Cab
15,729
6,943
0
7,085
19,536
9,161
1,292
9,242
10,294
0
81,820
W
Kuzenbo
TATEDER
Kuzenbo
11,079
3,816
471
4,873
23,008
35,685
494
12,897
9,725
43,915
6,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,317
Gold Earned
58,548
714
Minions Killed
654
0
Camps Cleared
0
1,902,819
Distance Traveled
2,303,827
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,095
421
56
2
0
323,487
2
W
Horus
10,754
448
111
5
0
439,399
0
W
Pele
14,094
587
179
7
0
546,752
4
L
Lancelot
11,729
489
113
5
0
439,202
1
W
Poseidon
11,976
499
176
7
0
465,155
16
L
King Arthur
13,953
581
217
9
0
476,181
6
L
Chang'e
9,036
377
82
3
0
284,463
5
L
Sol
12,504
521
246
10
0
379,486
3
W
Ah Muzen Cab
10,107
421
121
5
0
415,886
3
W
Kuzenbo
11,617
484
67
3
0
436,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role