Player Matchup

Cthulhu
Cthulhu
DOOM_BLADE_21
Cthulhu
Level 126
God Stats
3W - 5L
1,524 SR
Queue Stats
366W - 312L
1,629 Elo+
Solo
Anhur
Anhur
ImMxtro
Anhur
Level 117
God Stats
21W - 22L
1,537 SR
Queue Stats
627W - 528L
1,640 Elo+
Party 1
Serqet
Serqet
JESUS12
Serqet
Level 156
God Stats
8W - 9L
1,666 SR
Queue Stats
197W - 184L
1,644 Elo+
Party 3
Rama
Rama
Nokaara
Rama
Level 153
God Stats
1W - 6L
1,361 SR
Queue Stats
483W - 304L
1,563 Elo+
Party 1
Kukulkan
Kukulkan
Oblivisci
Kukulkan
Level 160
God Stats
0W - 1L
1,330 SR
Queue Stats
221W - 226L
1,609 Elo+
Party 3
Team Averages
Level 142
1,484 SR
1,617 Elo+

VS

Team Averages
Level 131
1,717 SR
1,726 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AnarchyXShadow
Zhong Kui
Level 148
God Stats
5W - 0L
1,775 SR
Queue Stats
149W - 40L
1,863 Elo+
Party 2
Ravana
Ravana
LeaderPenguin
Ravana
Level 116
God Stats
18W - 9L
1,579 SR
Queue Stats
164W - 133L
1,651 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tríckie
Cu Chulainn
Level 160
God Stats
6W - 2L
2,000 SR
Queue Stats
111W - 27L
1,883 Elo+
Party 2
Lancelot
Lancelot
ΑnarchyXShadow
Lancelot
Level 88
God Stats
1W - 0L
1,731 SR
Queue Stats
16W - 6L
1,734 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
5 / 4 / 2
10,277
541
11,866
20,827
16,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anhur
ImMxtro
Anhur
14
2 / 8 / 2
8,632
454
8,723
19,407
6,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Serqet
JESUS12
Serqet
17
4 / 5 / 2
10,571
556
8,447
19,304
7,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
Nokaara
Rama
10
1 / 13 / 4
7,825
412
8,032
18,355
4,808
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Oblivisci
Kukulkan
15
1 / 5 / 4
9,513
501
8,622
11,339
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
8 / 3 / 7
10,624
559
21,965
12,331
5,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
AnarchyXShadow
Zhong Kui
14
8 / 1 / 12
10,656
561
8,340
14,949
16,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
4 / 2 / 6
9,853
519
9,371
13,685
7,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
Tríckie
Cu Chulainn
17
6 / 3 / 1
10,641
560
12,130
18,780
18,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
16
9 / 5 / 6
10,546
555
19,756
19,468
8,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
13
Kills
35
35
Deaths
14
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
8
3
7
3.83
W
Zhong Kui
AnarchyXShadow
Zhong Kui
8
1
12
14
L
Cthulhu
5
4
2
1.5
L
Anhur
ImMxtro
Anhur
2
8
2
0.38
L
Serqet
JESUS12
Serqet
4
5
2
1
W
4
2
6
3.5
L
Rama
Nokaara
Rama
1
13
4
0.23
L
Kukulkan
Oblivisci
Kukulkan
1
5
4
0.6
W
Cu Chulainn
Tríckie
Cu Chulainn
6
3
1
2.17
W
Lancelot
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,690
Damage
71,562
89,232
Taken
79,213
38,912
Mitigated
56,609
22,860
Healing
15,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
21,965
5,784
0
748
12,331
5,625
0
5,983
5,843
84,741
0
W
Zhong Kui
AnarchyXShadow
Zhong Kui
8,340
1,481
2,553
2,962
14,949
16,853
79
1,986
12,512
27,116
0
L
Cthulhu
11,866
1,701
102
7,314
20,827
16,106
0
5,865
13,621
63,639
0
L
Anhur
ImMxtro
Anhur
8,723
4,960
0
3,373
19,407
6,676
0
3,597
15,522
0
50,003
L
Serqet
JESUS12
Serqet
8,447
1,451
0
8,803
19,304
7,371
0
6,249
12,685
0
68,880
W
9,371
3,181
0
1,745
13,685
7,217
59
3,534
9,958
0
95,125
L
Rama
Nokaara
Rama
8,032
7,320
0
1,774
18,355
4,808
0
6,969
11,100
0
31,621
L
Kukulkan
Oblivisci
Kukulkan
8,622
683
0
1,494
11,339
3,951
0
6,448
4,524
77,893
0
W
Cu Chulainn
Tríckie
Cu Chulainn
12,130
2,585
0
5,762
18,780
18,243
0
5,485
11,980
111
83,978
W
Lancelot
19,756
4,851
0
1,894
19,468
8,671
0
2,164
17,028
0
89,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,818
Gold Earned
52,320
497
Minions Killed
556
0
Camps Cleared
0
1,696,264
Distance Traveled
1,826,541
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,624
559
130
7
0
329,891
3
W
Zhong Kui
10,656
561
38
2
0
352,753
5
L
Cthulhu
10,277
541
120
6
0
347,480
0
L
Anhur
8,632
454
77
4
0
298,749
0
L
Serqet
10,571
556
120
6
0
402,054
4
W
Ravana
9,853
519
120
6
0
402,665
3
L
Rama
7,825
412
44
2
0
315,604
0
L
Kukulkan
9,513
501
136
7
0
332,377
2
W
Cu Chulainn
10,641
560
141
7
0
341,453
2
W
Lancelot
10,546
555
127
7
0
399,779
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role