Player Matchup

Tyr
Tyr
Ccommando
Tyr
Level 160
God Stats
2W - 2L
1,605 SR
Queue Stats
136W - 57L
1,668 Elo+
Party 2
Nu Wa
Nu Wa
CritOverEdge
Nu Wa
Level 150
God Stats
12W - 4L
1,731 SR
Queue Stats
278W - 192L
1,612 Elo+
Party 2
Anhur
Anhur
Mayhem_Death666
Anhur
Level 129
God Stats
1W - 1L
1,469 SR
Queue Stats
23W - 24L
1,544 Elo+
Solo
Kali
Kali
ThunderOverLord_
Kali
Level 116
God Stats
3W - 3L
1,561 SR
Queue Stats
172W - 154L
1,486 Elo+
Party 2
Atlas
Atlas
eaglewind40
Atlas
Level 152
God Stats
3W - 1L
1,724 SR
Queue Stats
47W - 38L
1,511 Elo+
Party 2
Team Averages
Level 141
1,618 SR
1,564 Elo+

VS

Team Averages
Level 141
1,535 SR
1,568 Elo+
Kali
Kali
CaptaiinTripz
Kali
Level 141
God Stats
6W - 7L
1,641 SR
Queue Stats
303W - 232L
1,581 Elo+
Party 1
Shiva
Shiva
HardReads-
Shiva
Level 110
God Stats
1W - 1L
1,709 SR
Queue Stats
193W - 167L
1,612 Elo+
Solo
Eset
Eset
KKwuiet
Eset
Level 138
God Stats
8W - 8L
1,683 SR
Queue Stats
98W - 77L
1,559 Elo+
Solo
Osiris
Osiris
OnLy-_PuPp3tz119
Osiris
Level 157
God Stats
0W - 1L
1,395 SR
Queue Stats
182W - 129L
1,588 Elo+
Party 1
Artemis
Artemis
SimpleMill
Artemis
Level 160
God Stats
0W - 3L
1,246 SR
Queue Stats
105W - 113L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 5
9,814
577
16,945
23,254
21,927
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 1 / 1
9,053
533
12,524
6,654
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 0
8,995
529
4,123
10,996
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 2 / 4
8,173
481
5,063
17,155
7,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 0 / 4
8,555
503
5,874
13,820
12,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
6,459
380
2,350
18,135
6,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
10
1 / 3 / 2
6,918
407
8,360
15,363
13,801
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
KKwuiet
Eset
13
0 / 2 / 2
7,838
461
9,678
8,714
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 4 / 1
7,778
458
10,299
18,345
20,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
SimpleMill
Artemis
14
2 / 1 / 0
8,468
498
7,076
10,562
4,665
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
5
5
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
4
1
5
6.5
W
4
1
1
4.5
L
Shiva
1
3
2
0.67
L
Eset
KKwuiet
Eset
0
2
2
0.5
W
1
1
0
1
L
1
4
1
0.38
L
Artemis
SimpleMill
Artemis
2
1
0
2
W
1
2
4
1.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,529
Damage
37,763
71,879
Taken
71,119
48,485
Mitigated
49,442
27,179
Healing
17,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,350
983
0
2,705
18,135
6,835
0
2,063
16,072
0
43,448
W
16,945
2,829
0
10,761
23,254
21,927
0
1,879
21,375
310
73,805
W
12,524
3,174
0
750
6,654
2,718
2,443
2,900
3,754
81,828
0
L
Shiva
8,360
1,199
773
3,043
15,363
13,801
0
6,233
9,130
89
37,534
L
Eset
KKwuiet
Eset
9,678
745
1,129
1,338
8,714
3,672
120
4,130
4,584
76,675
0
W
4,123
2,310
0
4,966
10,996
3,956
2,607
89
10,907
0
77,507
L
10,299
3,259
452
3,193
18,345
20,469
0
3,960
14,385
0
52,305
L
Artemis
SimpleMill
Artemis
7,076
2,380
0
4,994
10,562
4,665
0
2,347
8,215
0
64,760
W
5,063
2,500
0
4,931
17,155
7,633
168
1,996
15,159
25
66,406
W
5,874
1,739
888
4,883
13,820
12,251
383
2,903
10,917
17,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,590
Gold Earned
37,461
486
Minions Killed
430
0
Camps Cleared
0
1,687,888
Distance Traveled
1,548,904
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,459
380
60
4
0
286,545
2
W
Tyr
9,814
577
107
6
0
356,183
3
W
Nu Wa
9,053
533
125
7
0
338,444
4
L
Shiva
6,918
407
48
3
0
369,157
4
L
Eset
7,838
461
130
8
0
320,009
1
W
Anhur
8,995
529
132
8
0
284,855
6
L
Osiris
7,778
458
90
5
0
290,778
3
L
Artemis
8,468
498
102
6
0
282,415
1
W
Kali
8,173
481
99
6
0
368,679
3
W
Atlas
8,555
503
23
1
0
339,727
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role