Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Platinum I
Lil_Elem3tzZ
Ah Muzen Cab
Platinum I
Level 67
God Stats
8W - 7L
1,707 SR
Queue Stats
290W - 356L
1,846 MMR
Party 1
Cthulhu
Cthulhu
Gold III
LucasPalmieri
Cthulhu
Gold III
Level 129
God Stats
16W - 21L
1,543 SR
Queue Stats
142W - 165L
1,485 MMR
Solo
Freya
Freya
Diamond V
brooks1528
Freya
Diamond V
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 21L
2,451 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 84
1,583 SR
1,927 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,648 SR
2,098 MMR
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond V
Hardknock315
Kali
Diamond V
Level 157
God Stats
5W - 1L
1,720 SR
Queue Stats
34W - 30L
2,317 MMR
Party 2
Scylla
Scylla
Diamond III
Topseazen
Scylla
Diamond III
Level 140
God Stats
18W - 18L
1,724 SR
Queue Stats
89W - 85L
2,476 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Lil_Elem3tzZ
Ah Muzen Cab
12
0 / 3 / 0
8,095
675
10,460
14,897
6,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
12
0 / 2 / 1
8,193
683
7,518
11,128
9,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Freya
12
1 / 5 / 0
7,611
634
7,264
11,321
4,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AresBastetGuan YuAtlasBaba Yaga

VS

Bans
AthenaAchillesGebCabrakanKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 0 / 6
8,639
720
4,749
13,422
14,003
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 1 / 4
8,960
747
12,411
11,911
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Topseazen
Scylla
14
5 / 0 / 5
8,782
732
14,045
8,136
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
10
10
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
6
4
W
4
1
4
6
L
Ah Muzen Cab
Lil_Elem3tzZ
Ah Muzen Cab
0
3
0
0
L
Cthulhu
0
2
1
0.25
W
Scylla
Topseazen
Scylla
5
0
5
7.5
L
Freya
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,242
Damage
31,205
37,346
Taken
33,469
20,128
Mitigated
24,082
8,739
Healing
12,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,749
843
2,884
2,619
13,422
14,003
0
6,347
6,604
14,160
0
W
12,411
5,290
0
5,601
11,911
6,482
0
4,708
6,917
0
38,315
L
Ah Muzen Cab
Lil_Elem3tzZ
Ah Muzen Cab
10,460
2,559
1,240
3,813
14,897
6,687
154
7,106
7,791
0
39,231
L
Cthulhu
7,518
770
0
2,062
11,128
9,068
0
5,339
5,789
19,332
0
W
Scylla
Topseazen
Scylla
14,045
562
0
1,524
8,136
3,597
0
3,151
4,849
33,772
0
L
Freya
7,264
2,214
0
1,624
11,321
4,373
0
6,598
4,723
21,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,899
Gold Earned
26,381
145
Minions Killed
145
4
Camps Cleared
8
636,642
Distance Traveled
722,091
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,639
720
15
1
1
249,555
6
W
Kali
8,960
747
68
6
6
237,312
1
L
Ah Muzen Cab
8,095
675
67
6
1
220,986
4
L
Cthulhu
8,193
683
25
2
0
214,407
5
W
Scylla
8,782
732
62
5
1
235,224
2
L
Freya
7,611
634
53
4
3
201,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role