Player Matchup

Morgan Le Fay
Morgan Le Fay
ILady Vixen
Morgan Le Fay
Level 71
God Stats
30W - 37L
1,475 SR
Queue Stats
186W - 251L
1,395 Elo+
Party 2
Ymir
Ymir
barst30
Ymir
Level 27
God Stats
23W - 23L
1,616 SR
Queue Stats
50W - 73L
1,331 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jupitoran
Ah Muzen Cab
Level 67
God Stats
1W - 2L
1,443 SR
Queue Stats
21W - 30L
1,376 Elo+
Solo
Team Averages
Level 55
1,511 SR
1,367 Elo+

VS

Team Averages
Level 108
1,531 SR
1,480 Elo+
Neith
Neith
AKIO-NOVA
Neith
Level 145
God Stats
4W - 1L
1,413 SR
Queue Stats
137W - 122L
1,496 Elo+
Party 1
Merlin
Merlin
fireeflower
Merlin
Level 129
God Stats
3W - 4L
1,655 SR
Queue Stats
141W - 127L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
ghost61801
Cthulhu
Level 50
God Stats
34W - 25L
1,524 SR
Queue Stats
131W - 111L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ILady Vixen
Morgan Le Fay
12
2 / 5 / 1
7,756
646
13,254
13,804
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
barst30
Ymir
13
1 / 0 / 3
8,737
728
5,718
14,057
15,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
jupitoran
Ah Muzen Cab
12
1 / 3 / 3
7,999
667
14,421
16,100
7,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AKIO-NOVA
Neith
14
5 / 2 / 3
8,962
747
14,802
14,463
6,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
13
1 / 0 / 7
8,372
698
11,133
7,844
5,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
ghost61801
Cthulhu
13
2 / 2 / 6
8,937
745
12,631
16,461
13,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
8
8
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
AKIO-NOVA
Neith
5
2
3
3.25
L
Morgan Le Fay
ILady Vixen
Morgan Le Fay
2
5
1
0.5
L
Ymir
barst30
Ymir
1
0
3
2.5
W
Merlin
1
0
7
4.5
W
Cthulhu
ghost61801
Cthulhu
2
2
6
2.5
L
Ah Muzen Cab
jupitoran
Ah Muzen Cab
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,393
Damage
38,566
43,961
Taken
38,768
30,068
Mitigated
25,371
13,171
Healing
13,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AKIO-NOVA
Neith
14,802
4,906
0
5,366
14,463
6,190
231
6,945
7,518
0
44,700
L
Morgan Le Fay
ILady Vixen
Morgan Le Fay
13,254
1,058
70
4,040
13,804
6,251
0
7,910
5,894
26,554
0
L
Ymir
barst30
Ymir
5,718
1,261
356
2,126
14,057
15,922
0
7,735
6,322
17,196
0
W
Merlin
11,133
496
0
1,060
7,844
5,405
0
4,078
3,766
34,296
0
W
Cthulhu
ghost61801
Cthulhu
12,631
591
2,869
4,578
16,461
13,776
0
8,218
8,243
20,162
0
L
Ah Muzen Cab
jupitoran
Ah Muzen Cab
14,421
6,321
0
6,579
16,100
7,895
0
8,455
7,645
0
45,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,492
Gold Earned
26,271
126
Minions Killed
164
7
Camps Cleared
4
659,735
Distance Traveled
690,402
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,962
747
82
7
4
219,736
5
L
Morgan Le Fay
7,756
646
37
3
0
202,692
3
L
Ymir
8,737
728
31
3
0
233,625
0
W
Merlin
8,372
698
53
4
0
231,104
0
W
Cthulhu
8,937
745
29
2
0
239,562
3
L
Ah Muzen Cab
7,999
667
58
5
7
223,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role