Player Matchup

Baron Samedi
Baron Samedi
DouglasTheWIDE
Baron Samedi
Level 21
God Stats
3W - 5L
1,519 SR
Queue Stats
9W - 7L
1,377 Elo+
Party 3
Awilix
Awilix
FeedingInMid
Awilix
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,377 Elo+
Party 3
Sobek
Sobek
OrcBeanFries
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,562 Elo+
Party 3
Danzaburou
Danzaburou
Steamfont
Danzaburou
Level 68
God Stats
0W - 2L
1,235 SR
Queue Stats
1W - 7L
1,135 Elo+
Party 2
Shiva
Shiva
roarish
Shiva
Level 49
God Stats
1W - 2L
1,605 SR
Queue Stats
2W - 7L
1,135 Elo+
Party 2
Team Averages
Level 37
1,472 SR
1,317 Elo+

VS

Team Averages
Level 63
1,461 SR
1,458 Elo+
Skadi
Skadi
IllHowitzer
Skadi
Level 59
God Stats
4W - 6L
1,627 SR
Queue Stats
51W - 62L
1,433 Elo+
Party 1
Kukulkan
Kukulkan
MRDRACHULA
Kukulkan
Level 55
God Stats
12W - 4L
1,503 SR
Queue Stats
82W - 81L
1,487 Elo+
Party 1
Bacchus
Bacchus
MarxP
Bacchus
Level 48
God Stats
2W - 1L
1,177 SR
Queue Stats
58W - 59L
1,482 Elo+
Solo
Tiamat
Tiamat
RIP 7 3 2021
Tiamat
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 63L
1,386 Elo+
Solo
Cu Chulainn
Cu Chulainn
Xenxhi
Cu Chulainn
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 30L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DouglasTheWIDE
Baron Samedi
15
1 / 4 / 6
8,989
642
9,469
12,732
8,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
18
10 / 4 / 4
10,967
783
23,875
18,489
10,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 4 / 7
9,637
688
6,399
18,777
24,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Steamfont
Danzaburou
15
0 / 6 / 8
8,990
642
7,961
13,943
7,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
roarish
Shiva
16
1 / 4 / 5
9,220
659
7,501
14,976
14,317
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 6
10,620
759
5,286
11,499
4,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
MRDRACHULA
Kukulkan
19
4 / 3 / 9
11,391
814
22,794
12,297
6,387
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
MarxP
Bacchus
18
4 / 2 / 12
11,215
801
10,215
15,716
24,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
17
2 / 3 / 6
10,435
745
7,516
11,472
7,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Xenxhi
Cu Chulainn
18
9 / 1 / 5
11,441
817
19,078
21,500
22,320
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
59
14
Kills
21
22
Deaths
14
30
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DouglasTheWIDE
Baron Samedi
1
4
6
1
L
Awilix
10
4
4
3
W
2
5
6
1
W
Kukulkan
MRDRACHULA
Kukulkan
4
3
9
2.83
W
Bacchus
MarxP
Bacchus
4
2
12
5
L
2
4
7
1.38
W
Tiamat
2
3
6
1.67
L
Danzaburou
Steamfont
Danzaburou
0
6
8
0.67
W
Cu Chulainn
Xenxhi
Cu Chulainn
9
1
5
11.5
L
Shiva
roarish
Shiva
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,205
Damage
64,889
78,917
Taken
72,484
64,041
Mitigated
65,553
16,005
Healing
14,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DouglasTheWIDE
Baron Samedi
9,469
1,147
1,942
2,646
12,732
8,038
0
8,533
4,189
25,287
0
L
Awilix
23,875
9,078
0
2,639
18,489
10,579
0
9,449
8,996
0
49,771
W
5,286
2,059
0
535
11,499
4,511
4,634
1,773
9,726
0
41,703
W
Kukulkan
MRDRACHULA
Kukulkan
22,794
2,391
176
3,141
12,297
6,387
258
2,687
9,610
64,906
0
W
Bacchus
MarxP
Bacchus
10,215
1,211
0
3,838
15,716
24,967
499
4,070
11,646
16,286
0
L
6,399
810
0
3,106
18,777
24,008
0
9,350
9,262
13,378
0
W
Tiamat
7,516
833
124
1,587
11,472
7,368
0
1,765
9,707
33,698
0
L
Danzaburou
Steamfont
Danzaburou
7,961
4,364
0
3,034
13,943
7,099
213
6,358
7,549
0
25,569
W
Cu Chulainn
Xenxhi
Cu Chulainn
19,078
2,689
0
4,664
21,500
22,320
465
5,573
15,927
5,296
34,938
L
Shiva
roarish
Shiva
7,501
1,532
1,865
773
14,976
14,317
0
9,283
5,558
0
20,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,803
Gold Earned
55,102
179
Minions Killed
268
0
Camps Cleared
0
1,340,991
Distance Traveled
1,502,791
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,989
642
32
2
0
245,273
0
L
Awilix
10,967
783
60
4
0
309,454
1
W
Skadi
10,620
759
65
5
0
303,857
1
W
Kukulkan
11,391
814
82
6
0
282,390
3
W
Bacchus
11,215
801
16
1
0
319,161
1
L
Sobek
9,637
688
15
1
0
264,836
1
W
Tiamat
10,435
745
56
4
0
269,821
3
L
Danzaburou
8,990
642
42
3
0
242,773
0
W
Cu Chulainn
11,441
817
49
4
0
327,562
1
L
Shiva
9,220
659
30
2
0
278,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role