Player Matchup

Persephone
Persephone
Diamond II
BDCxODSTx99
Persephone
Diamond II
Level 158
God Stats
1W - 2L
1,853 SR
Queue Stats
138W - 124L
2,348 MMR
Solo
Neith
Neith
Diamond II
BiggestSucker
Neith
Diamond II
Level 64
God Stats
16W - 23L
1,493 SR
Queue Stats
328W - 326L
2,326 MMR
Solo
Guan Yu
Guan Yu
Masters
Sizzie
Guan Yu
Masters
Level 67
God Stats
16W - 8L
1,842 SR
Queue Stats
90W - 71L
2,490 MMR
Solo
Yemoja
Yemoja
Diamond III
Tadanokun
Yemoja
Diamond III
Level 101
God Stats
3W - 5L
1,623 SR
Queue Stats
355W - 360L
2,178 MMR
Solo
Kali
Kali
Diamond III
starcruiser64
Kali
Diamond III
Level 127
God Stats
22W - 22L
1,661 SR
Queue Stats
846W - 860L
2,256 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 103
1,695 SR
2,320 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,699 SR
1,986 MMR
Rama
Rama
Diamond II
 
Rama
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond V
 
Loki
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Masters
DrizztDoUrrden
Cthulhu
Masters
Level 159
God Stats
5W - 3L
1,623 SR
Queue Stats
316W - 280L
2,169 MMR
Solo
Vulcan
Vulcan
Diamond II
Heiг
Vulcan
Diamond II
Level 160
God Stats
9W - 4L
1,956 SR
Queue Stats
144W - 121L
2,535 MMR
Solo
Horus
Horus
Diamond III
NHuddles
Horus
Diamond III
Level 149
God Stats
8W - 1L
1,914 SR
Queue Stats
20W - 15L
2,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BDCxODSTx99
Persephone
19
1 / 1 / 7
13,209
528
21,690
13,695
6,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 5 / 5
12,540
502
18,791
19,201
9,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Sizzie
Guan Yu
19
3 / 6 / 2
12,169
487
14,511
32,303
38,014
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yemoja
Tadanokun
Yemoja
18
2 / 4 / 5
12,128
485
11,355
23,928
23,219
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 4 / 3
11,874
475
11,993
30,337
16,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
CabrakanLancelotSetKhepri

VS

Bans
HadesSusanoNe ZhaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
2 / 2 / 9
14,151
566
22,469
19,141
10,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
 
Loki
18
3 / 4 / 12
12,673
507
12,400
23,325
12,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
5 / 2 / 6
14,364
575
18,738
33,885
44,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Vulcan
Heiг
Vulcan
20
7 / 2 / 8
13,537
541
21,268
16,736
9,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
NHuddles
Horus
18
3 / 1 / 13
12,525
501
13,768
29,617
39,633
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
68
11
Kills
20
20
Deaths
11
22
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
9
3.25
W
Loki
 
Loki
3
4
12
2.25
L
Persephone
BDCxODSTx99
Persephone
1
1
7
4.5
L
3
5
5
1.1
W
5
2
6
4
W
Vulcan
Heiг
Vulcan
7
2
8
5.5
W
Horus
NHuddles
Horus
3
1
13
9.5
L
Guan Yu
Sizzie
Guan Yu
3
6
2
0.67
L
Yemoja
Tadanokun
Yemoja
2
4
5
1.13
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,340
Damage
88,643
119,464
Taken
122,704
93,002
Mitigated
116,318
34,836
Healing
55,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
22,469
11,906
0
8,632
19,141
10,439
8,931
4,880
14,261
0
161,623
W
Loki
 
Loki
12,400
2,876
0
10,603
23,325
12,014
3,342
5,231
17,857
0
105,225
L
Persephone
BDCxODSTx99
Persephone
21,690
727
0
3,440
13,695
6,112
1,380
4,675
9,019
123,820
0
L
18,791
9,414
0
5,940
19,201
9,345
0
4,860
14,341
0
116,234
W
18,738
2,570
1,343
13,586
33,885
44,723
440
7,902
25,153
110,332
0
W
Vulcan
Heiг
Vulcan
21,268
6,461
0
2,305
16,736
9,509
2,681
6,101
10,620
152,627
0
W
Horus
NHuddles
Horus
13,768
5,653
5,691
12,973
29,617
39,633
187
9,394
19,785
0
30,561
L
Guan Yu
Sizzie
Guan Yu
14,511
1,793
2,610
9,606
32,303
38,014
0
16,727
15,576
61
87,803
L
Yemoja
Tadanokun
Yemoja
11,355
866
4,165
4,234
23,928
23,219
483
5,968
17,960
44,260
5,488
L
11,993
4,709
0
4,841
30,337
16,312
1,412
7,775
22,264
0
135,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,920
Gold Earned
67,250
744
Minions Killed
765
0
Camps Cleared
0
2,462,114
Distance Traveled
2,560,547
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,151
566
225
9
0
430,690
6
W
Loki
12,673
507
126
5
0
566,993
11
L
Persephone
13,209
528
208
8
0
520,323
10
L
Neith
12,540
502
150
6
0
439,659
5
W
Cthulhu
14,364
575
176
7
0
500,997
7
W
Vulcan
13,537
541
225
9
0
515,681
3
W
Horus
12,525
501
13
1
0
546,186
1
L
Guan Yu
12,169
487
140
6
0
493,277
4
L
Yemoja
12,128
485
69
3
0
457,652
10
L
Kali
11,874
475
177
7
0
551,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role