Player Matchup

Anhur
Anhur
Jerromee
Anhur
Level 88
God Stats
1W - 3L
1,533 SR
Queue Stats
67W - 70L
1,496 Elo+
Party 2
Chaac
Chaac
VailedVolcano79
Chaac
Level 126
God Stats
228W - 237L
1,568 SR
Queue Stats
372W - 370L
1,542 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
deewaan
Morgan Le Fay
Level 127
God Stats
5W - 2L
1,816 SR
Queue Stats
60W - 47L
1,643 Elo+
Party 2
Team Averages
Level 114
1,639 SR
1,560 Elo+

VS

Team Averages
Level 58
1,442 SR
1,515 Elo+
Fenrir
Fenrir
 
Fenrir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Inbowned_x
Zhong Kui
Level 88
God Stats
4W - 2L
1,225 SR
Queue Stats
138W - 184L
1,514 Elo+
Solo
Cthulhu
Cthulhu
vroonion
Cthulhu
Level 17
God Stats
24W - 11L
1,601 SR
Queue Stats
50W - 27L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jerromee
Anhur
13
1 / 3 / 2
8,153
627
5,857
9,163
4,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 4 / 1
8,129
625
10,885
12,603
10,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
deewaan
Morgan Le Fay
13
1 / 3 / 2
7,978
614
12,760
7,706
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 1 / 6
8,730
672
7,521
11,199
5,649
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Inbowned_x
Zhong Kui
14
4 / 1 / 4
9,195
707
10,556
16,834
13,387
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
vroonion
Cthulhu
13
3 / 1 / 6
9,623
740
6,661
10,458
11,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
10
10
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
6
6
W
Zhong Kui
Inbowned_x
Zhong Kui
4
1
4
6
L
Anhur
Jerromee
Anhur
1
3
2
0.67
L
1
4
1
0.38
L
Morgan Le Fay
deewaan
Morgan Le Fay
1
3
2
0.67
W
Cthulhu
vroonion
Cthulhu
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,502
Damage
24,738
29,472
Taken
38,491
17,623
Mitigated
30,900
6,787
Healing
12,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,521
1,791
0
778
11,199
5,649
315
3,851
7,182
0
24,648
W
Zhong Kui
Inbowned_x
Zhong Kui
10,556
691
0
9,557
16,834
13,387
0
5,830
10,431
50,501
0
L
Anhur
Jerromee
Anhur
5,857
1,927
0
403
9,163
4,009
0
6,111
3,052
0
29,199
L
10,885
2,716
0
5,029
12,603
10,360
0
6,990
5,613
0
37,800
L
Morgan Le Fay
deewaan
Morgan Le Fay
12,760
1,134
0
1,355
7,706
3,254
0
4,574
3,132
27,352
0
W
Cthulhu
vroonion
Cthulhu
6,661
1,036
290
1,762
10,458
11,864
192
3,472
6,646
14,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,260
Gold Earned
27,548
147
Minions Killed
156
8
Camps Cleared
4
729,399
Distance Traveled
771,460
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,730
672
40
3
4
266,184
5
W
Zhong Kui
9,195
707
93
7
0
242,422
3
L
Anhur
8,153
627
56
4
3
233,324
2
L
Chaac
8,129
625
53
4
4
252,519
5
L
Morgan Le Fay
7,978
614
38
3
1
243,556
3
W
Cthulhu
9,623
740
23
2
0
262,854
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role