Player Matchup

Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Benthere6969
Sol
Level 96
God Stats
27W - 19L
1,562 SR
Queue Stats
73W - 69L
1,440 Elo+
Party 1
Lancelot
Lancelot
GayLittleMothman
Lancelot
Level 65
God Stats
9W - 6L
1,672 SR
Queue Stats
136W - 115L
1,466 Elo+
Solo
Achilles
Achilles
UD uNLiimii7eD
Achilles
Level 75
God Stats
13W - 14L
1,418 SR
Queue Stats
155W - 198L
1,332 Elo+
Party 1
Cerberus
Cerberus
kenshinRoku
Cerberus
Level 109
God Stats
8W - 10L
1,427 SR
Queue Stats
190W - 208L
1,421 Elo+
Solo
Team Averages
Level 86
1,516 SR
1,432 Elo+

VS

Team Averages
Level 83
1,468 SR
1,397 Elo+
Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Abyss9999
Sylvanus
Level 66
God Stats
15W - 20L
1,420 SR
Queue Stats
179W - 204L
1,431 Elo+
Solo
Ares
Ares
Cleavered
Ares
Level 99
God Stats
4W - 5L
1,523 SR
Queue Stats
31W - 38L
1,413 Elo+
Solo
Kukulkan
Kukulkan
CriticalLastHit
Kukulkan
Level 106
God Stats
14W - 22L
1,484 SR
Queue Stats
68W - 87L
1,340 Elo+
Solo
Ne Zha
Ne Zha
Lautsilvalte
Ne Zha
Level 37
God Stats
1W - 3L
1,411 SR
Queue Stats
19W - 36L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 0 / 2
5,612
624
3,708
3,692
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

9
4 / 0 / 1
5,558
618
5,965
4,926
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 0 / 4
5,242
582
1,337
5,775
1,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
9
1 / 0 / 1
5,405
601
2,321
4,411
2,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
kenshinRoku
Cerberus
8
3 / 1 / 3
5,237
582
2,798
5,580
3,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 1 / 0
4,225
469
960
3,291
816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sylvanus
Abyss9999
Sylvanus
8
0 / 3 / 0
4,528
503
3,190
7,724
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ares
6
0 / 4 / 0
4,130
459
1,337
7,966
4,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
7
1 / 0 / 0
4,412
490
3,402
2,200
652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
6
0 / 2 / 0
4,091
455
1,886
7,310
2,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
10
Kills
1
1
Deaths
10
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
2
2
L
Nemesis
 
Nemesis
0
1
0
0
L
Sylvanus
Abyss9999
Sylvanus
0
3
0
0
W
4
0
1
4.5
L
Ares
0
4
0
0
L
Kukulkan
1
0
0
1
W
1
0
4
3
L
Ne Zha
0
2
0
0
W
Achilles
1
0
1
1.5
W
Cerberus
kenshinRoku
Cerberus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,129
Damage
10,775
24,384
Taken
28,491
11,418
Mitigated
11,012
8,143
Healing
7,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,708
2,668
0
1,563
3,692
1,424
224
1,871
1,821
0
33,936
L
Nemesis
 
Nemesis
960
357
0
1,460
3,291
816
0
0
3,291
0
14,171
L
Sylvanus
Abyss9999
Sylvanus
3,190
911
494
2,572
7,724
3,322
460
4,354
3,370
23,876
7,315
W
5,965
2,456
0
2,652
4,926
1,878
1,317
2,301
2,625
29,427
5,291
L
Ares
1,337
224
0
778
7,966
4,024
0
1,461
6,505
9,495
0
L
Kukulkan
3,402
1,000
0
235
2,200
652
114
726
1,474
26,310
0
W
1,337
436
0
1,250
5,775
1,977
0
771
5,004
0
26,147
L
Ne Zha
1,886
618
0
2,395
7,310
2,198
0
1,439
5,871
0
17,736
W
Achilles
2,321
670
0
1,443
4,411
2,533
912
0
4,411
0
25,576
W
Cerberus
kenshinRoku
Cerberus
2,798
359
0
1,235
5,580
3,606
33
2,507
3,073
14,969
1,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,054
Gold Earned
21,386
252
Minions Killed
182
0
Camps Cleared
0
822,237
Distance Traveled
689,946
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,612
624
53
6
0
148,226
0
L
Nemesis
4,225
469
30
3
0
90,997
0
L
Sylvanus
4,528
503
58
6
0
130,297
1
W
Sol
5,558
618
59
7
0
166,001
0
L
Ares
4,130
459
22
2
0
154,776
0
L
Kukulkan
4,412
490
34
4
0
155,809
1
W
Lancelot
5,242
582
60
7
0
193,519
0
L
Ne Zha
4,091
455
38
4
0
158,067
4
W
Achilles
5,405
601
49
5
0
149,338
0
W
Cerberus
5,237
582
31
3
0
165,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role