Player Matchup

Scylla
Scylla
AhegaoSenpaiMuda
Scylla
Level 28
God Stats
6W - 5L
1,494 SR
Queue Stats
83W - 61L
1,516 Elo+
Party 1
Izanami
Izanami
BigChungus603TTV
Izanami
Level 24
God Stats
39W - 16L
1,652 SR
Queue Stats
109W - 99L
1,398 Elo+
Party 1
Bacchus
Bacchus
Crimson_Raider_
Bacchus
Level 160
God Stats
4W - 1L
1,721 SR
Queue Stats
270W - 237L
1,520 Elo+
Party 1
Bakasura
Bakasura
DT-JACKXEL
Bakasura
Level 125
God Stats
12W - 6L
1,752 SR
Queue Stats
182W - 136L
1,506 Elo+
Party 1
Chaac
Chaac
ToxiccKohai
Chaac
Level 148
God Stats
3W - 0L
1,725 SR
Queue Stats
129W - 113L
1,497 Elo+
Party 1
Team Averages
Level 97
1,669 SR
1,487 Elo+

VS

Team Averages
Level 61
1,428 SR
1,403 Elo+
Sobek
Sobek
FeistMeister69
Sobek
Level 87
God Stats
3W - 4L
1,401 SR
Queue Stats
134W - 138L
1,492 Elo+
Party 2
Ratatoskr
Ratatoskr
Goyagzz-
Ratatoskr
Level 48
God Stats
2W - 2L
1,576 SR
Queue Stats
57W - 75L
1,392 Elo+
Solo
Neith
Neith
MrDrHeff
Neith
Level 7
God Stats
4W - 10L
1,320 SR
Queue Stats
13W - 17L
1,290 Elo+
Party 2
Ymir
Ymir
Robo-Narwhal9
Ymir
Level 41
God Stats
0W - 6L
1,274 SR
Queue Stats
34W - 51L
1,378 Elo+
Party 2
Hades
Hades
cscarborough
Hades
Level 122
God Stats
23W - 21L
1,568 SR
Queue Stats
144W - 155L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,503
500
3,314
5,679
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 2
6,973
465
6,795
8,330
3,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 1 / 3
7,609
507
6,515
11,802
11,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
DT-JACKXEL
Bakasura
14
1 / 1 / 2
8,112
541
4,834
12,804
5,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 1
9,140
609
14,133
9,766
9,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,637
442
5,169
15,630
7,193
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
Goyagzz-
Ratatoskr
12
2 / 3 / 0
7,371
491
5,364
11,210
4,462
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
MrDrHeff
Neith
9
0 / 3 / 1
5,633
376
4,002
4,822
2,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 1
6,847
456
2,542
9,552
8,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
1 / 2 / 1
8,244
550
5,661
10,839
6,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
11
Kills
3
4
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
1
0
2
2
W
4
1
3
5.5
W
Bakasura
DT-JACKXEL
Bakasura
1
1
2
2
L
0
2
0
0
L
Ratatoskr
Goyagzz-
Ratatoskr
2
3
0
0.67
L
Neith
MrDrHeff
Neith
0
3
1
0.17
L
0
1
1
0.5
W
4
0
1
4.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,591
Damage
22,738
48,381
Taken
52,053
31,823
Mitigated
28,339
15,169
Healing
16,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,314
734
0
1,712
5,679
1,945
0
2,763
2,916
51,761
0
W
6,795
4,709
0
2,550
8,330
3,541
451
1,829
6,501
0
60,966
W
6,515
1,076
1,816
2,532
11,802
11,115
0
1,856
9,946
17,560
5,205
W
Bakasura
DT-JACKXEL
Bakasura
4,834
2,926
0
2,563
12,804
5,366
0
2,284
10,520
0
76,330
L
5,169
540
0
7,053
15,630
7,193
0
0
14,391
39,671
0
L
Ratatoskr
Goyagzz-
Ratatoskr
5,364
2,016
0
140
11,210
4,462
0
969
9,869
0
61,668
L
Neith
MrDrHeff
Neith
4,002
1,606
0
573
4,822
2,241
0
1,629
3,193
0
28,888
L
2,542
1,038
0
2,977
9,552
8,153
0
1,953
7,599
26,797
0
W
14,133
2,499
0
3,996
9,766
9,856
0
4,640
5,126
0
68,255
L
5,661
300
43
5,862
10,839
6,290
0
4,192
5,111
68,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,337
Gold Earned
34,732
505
Minions Killed
393
0
Camps Cleared
0
1,492,694
Distance Traveled
1,348,381
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,503
500
103
7
0
258,185
0
W
Izanami
6,973
465
109
7
0
265,963
1
W
Bacchus
7,609
507
22
1
0
279,818
3
W
Bakasura
8,112
541
147
10
0
372,111
2
L
Sobek
6,637
442
64
4
0
271,457
3
L
Ratatoskr
7,371
491
101
7
0
301,463
3
L
Neith
5,633
376
54
4
0
227,552
0
L
Ymir
6,847
456
22
1
0
278,156
1
W
Chaac
9,140
609
124
8
0
316,617
1
L
Hades
8,244
550
152
10
0
269,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role