Player Matchup

Lancelot
Lancelot
G4GuiNhO
Lancelot
Level 81
God Stats
0W - 2L
1,105 SR
Queue Stats
22W - 82L
1,110 Elo+
Party 2
Bacchus
Bacchus
Venansso
Bacchus
Level 14
God Stats
0W - 6L
1,281 SR
Queue Stats
3W - 40L
939 Elo+
Party 2
Hades
Hades
WolfNordestino
Hades
Level 59
God Stats
2W - 5L
1,452 SR
Queue Stats
15W - 74L
1,082 Elo+
Party 2
Team Averages
Level 51
1,279 SR
1,044 Elo+

VS

Team Averages
Level 124
1,331 SR
1,338 Elo+
Agni
Agni
IkingkazmaI
Agni
Level 127
God Stats
3W - 9L
1,255 SR
Queue Stats
83W - 134L
1,340 Elo+
Party 1
Ganesha
Ganesha
Methamaster
Ganesha
Level 127
God Stats
63W - 85L
1,454 SR
Queue Stats
98W - 180L
1,325 Elo+
Party 1
Susano
Susano
lordemon01
Susano
Level 117
God Stats
2W - 3L
1,284 SR
Queue Stats
135W - 207L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
G4GuiNhO
Lancelot
17
3 / 8 / 1
11,990
666
13,221
23,734
17,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Bacchus
Venansso
Bacchus
15
0 / 3 / 4
11,353
631
7,351
20,623
28,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 8 / 1
10,009
556
11,202
24,202
12,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 11
12,814
712
25,802
11,984
5,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Methamaster
Ganesha
17
0 / 1 / 18
11,878
660
8,441
16,818
17,301
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Susano
lordemon01
Susano
19
13 / 1 / 6
13,696
761
23,841
15,400
7,909
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
54
4
Kills
19
19
Deaths
4
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Lancelot
G4GuiNhO
Lancelot
3
8
1
0.44
W
6
2
11
5.75
W
Ganesha
Methamaster
Ganesha
0
1
18
9
L
Bacchus
Venansso
Bacchus
0
3
4
0.67
L
1
8
1
0.19
W
Susano
lordemon01
Susano
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,774
Damage
58,084
68,559
Taken
44,202
58,304
Mitigated
30,872
11,096
Healing
8,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
G4GuiNhO
Lancelot
13,221
2,046
0
5,108
23,734
17,666
0
12,615
11,119
0
44,731
W
25,802
3,722
0
1,565
11,984
5,662
1,439
5,494
6,490
72,086
0
W
Ganesha
Methamaster
Ganesha
8,441
604
886
4,302
16,818
17,301
299
7,388
9,430
29,896
0
L
Bacchus
Venansso
Bacchus
7,351
841
0
2,793
20,623
28,627
0
11,606
9,017
20,448
0
L
11,202
754
277
2,918
24,202
12,011
32
10,887
13,315
38,014
0
W
Susano
lordemon01
Susano
23,841
4,512
0
2,096
15,400
7,909
719
6,996
8,404
0
56,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,352
Gold Earned
38,388
138
Minions Killed
187
4
Camps Cleared
10
916,651
Distance Traveled
1,006,241
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,990
666
56
3
1
328,647
2
W
Agni
12,814
712
106
6
6
298,014
5
W
Ganesha
11,878
660
2
0
0
345,584
4
L
Bacchus
11,353
631
29
2
1
321,734
5
L
Hades
10,009
556
53
3
2
266,270
0
W
Susano
13,696
761
79
4
4
362,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role