Player Matchup

Merlin
Merlin
ClasifiedCarnage
Merlin
Level 106
God Stats
0W - 1L
1,735 SR
Queue Stats
94W - 71L
1,593 Elo+
Party 1
Da Ji
Da Ji
Fate__Sin
Da Ji
Level 154
God Stats
0W - 2L
1,275 SR
Queue Stats
72W - 56L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
lilg060
Gilgamesh
Level 155
God Stats
2W - 1L
1,463 SR
Queue Stats
91W - 67L
1,626 Elo+
Party 1
Team Averages
Level 138
1,491 SR
1,570 Elo+

VS

Team Averages
Level 114
1,572 SR
1,491 Elo+
Fafnir
Fafnir
 
Fafnir
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
DAMason89
Ah Puch
Level 148
God Stats
1W - 0L
1,782 SR
Queue Stats
37W - 37L
1,481 Elo+
Solo
Chiron
Chiron
DraggnMaSack
Chiron
Level 59
God Stats
4W - 7L
1,435 SR
Queue Stats
58W - 73L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 4
12,716
706
19,039
11,959
5,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Fate__Sin
Da Ji
6
0 / 0 / 1
8,541
475
218
1,973
538
Mace

Mace

+10
Physical Power

Gilgamesh
lilg060
Gilgamesh
17
4 / 2 / 3
12,046
669
12,558
20,575
24,159
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
1 / 4 / 1
12,660
703
3,028
22,779
30,137
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
DAMason89
Ah Puch
18
0 / 2 / 3
12,075
671
12,304
12,177
6,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
19
2 / 1 / 1
12,363
687
12,911
11,995
5,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
7
Kills
3
3
Deaths
7
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
4
1
0.38
L
3
1
4
5
W
Ah Puch
DAMason89
Ah Puch
0
2
3
0.75
W
Chiron
2
1
1
2.5
L
Da Ji
Fate__Sin
Da Ji
0
0
1
0.5
L
Gilgamesh
lilg060
Gilgamesh
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,815
Damage
28,243
34,507
Taken
46,951
30,074
Mitigated
41,831
5,446
Healing
15,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
3,028
1,597
397
5,772
22,779
30,137
454
9,391
13,388
13,914
0
L
19,039
1,095
0
1,706
11,959
5,377
0
6,280
5,679
79,434
0
W
Ah Puch
DAMason89
Ah Puch
12,304
497
0
3,569
12,177
6,177
635
3,757
8,420
69,787
0
W
Chiron
12,911
4,474
1,743
4,485
11,995
5,517
2,266
6,688
5,307
0
65,855
L
Da Ji
Fate__Sin
Da Ji
218
72
0
140
1,973
538
0
412
1,561
0
1,640
L
Gilgamesh
lilg060
Gilgamesh
12,558
3,332
1,610
1,990
20,575
24,159
0
9,090
11,200
0
31,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,303
Gold Earned
37,098
200
Minions Killed
247
5
Camps Cleared
12
681,598
Distance Traveled
946,517
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,660
703
11
1
0
295,036
0
L
Merlin
12,716
706
160
9
2
304,227
1
W
Ah Puch
12,075
671
131
7
3
332,630
1
W
Chiron
12,363
687
105
6
9
318,851
4
L
Da Ji
8,541
475
2
0
1
56,333
0
L
Gilgamesh
12,046
669
38
2
2
321,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role