Player Matchup

Ymir
Ymir
LostYutta1999
Ymir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,452 Elo+
Party 2
Nu Wa
Nu Wa
TenzeiHanketsu
Nu Wa
Level 38
God Stats
3W - 4L
1,373 SR
Queue Stats
115W - 116L
1,539 Elo+
Party 2
Mercury
Mercury
hoofhearted1
Mercury
Level 47
God Stats
1W - 1L
1,441 SR
Queue Stats
66W - 45L
1,581 Elo+
Party 2
Sun Wukong
Sun Wukong
itsawol
Sun Wukong
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 61L
1,472 Elo+
Solo
Artemis
Artemis
kampi17
Artemis
Level 109
God Stats
5W - 6L
1,516 SR
Queue Stats
25W - 18L
1,452 Elo+
Party 2
Team Averages
Level 53
1,466 SR
1,499 Elo+

VS

Team Averages
Level 60
1,370 SR
1,374 Elo+
Achilles
Achilles
B34ST3RBUNNY
Achilles
Level 143
God Stats
4W - 6L
1,500 SR
Queue Stats
178W - 128L
1,500 Elo+
Party 3
Olorun
Olorun
CarlWheezer1027
Olorun
Level 18
God Stats
4W - 6L
1,403 SR
Queue Stats
86W - 78L
1,224 Elo+
Party 3
Baba Yaga
Baba Yaga
Jaye-BirD
Baba Yaga
Level 67
God Stats
6W - 10L
1,200 SR
Queue Stats
232W - 254L
1,329 Elo+
Party 1
Nemesis
Nemesis
MADsenpaii
Nemesis
Level 45
God Stats
2W - 5L
1,500 SR
Queue Stats
43W - 61L
1,516 Elo+
Solo
King Arthur
King Arthur
MrTosty67
King Arthur
Level 29
God Stats
1W - 1L
1,248 SR
Queue Stats
22W - 16L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 3
9,642
419
6,469
21,146
20,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
7 / 5 / 4
12,822
557
26,537
16,068
6,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
hoofhearted1
Mercury
19
3 / 4 / 6
11,947
519
13,607
21,532
10,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
itsawol
Sun Wukong
17
4 / 4 / 1
11,400
496
16,385
25,484
27,986
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
kampi17
Artemis
16
3 / 7 / 3
10,816
470
6,822
18,363
7,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
B34ST3RBUNNY
Achilles
20
14 / 4 / 7
13,123
571
22,318
19,515
18,124
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 5 / 6
11,883
517
16,112
21,730
11,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baba Yaga
Jaye-BirD
Baba Yaga
17
0 / 3 / 6
10,765
468
7,608
17,346
7,247
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nemesis
MADsenpaii
Nemesis
19
6 / 7 / 6
11,716
509
13,862
28,453
12,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
MrTosty67
King Arthur
19
2 / 3 / 5
11,839
515
16,001
24,737
29,580
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
56
22
Kills
26
26
Deaths
22
17
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
B34ST3RBUNNY
Achilles
14
4
7
4.38
W
4
5
6
1.4
W
Baba Yaga
Jaye-BirD
Baba Yaga
0
3
6
1
L
5
6
3
1.08
W
Nemesis
MADsenpaii
Nemesis
6
7
6
1.29
W
King Arthur
MrTosty67
King Arthur
2
3
5
1.5
L
7
5
4
1.8
L
Mercury
hoofhearted1
Mercury
3
4
6
1.5
L
Sun Wukong
itsawol
Sun Wukong
4
4
1
1.13
L
Artemis
kampi17
Artemis
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,820
Damage
75,901
102,593
Taken
111,781
72,563
Mitigated
79,259
18,457
Healing
28,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
B34ST3RBUNNY
Achilles
22,318
6,229
0
2,311
19,515
18,124
122
7,288
12,227
312
52,276
W
16,112
7,258
742
10,617
21,730
11,398
2,611
5,486
16,244
103,067
11,812
W
Baba Yaga
Jaye-BirD
Baba Yaga
7,608
262
0
5,358
17,346
7,247
529
11,570
5,776
80,953
0
L
6,469
652
0
1,009
21,146
20,107
246
5,690
15,456
21,822
0
W
Nemesis
MADsenpaii
Nemesis
13,862
6,002
0
6,582
28,453
12,910
0
6,443
22,010
26
101,314
W
King Arthur
MrTosty67
King Arthur
16,001
2,256
0
2,985
24,737
29,580
84
2,282
22,455
0
91,480
L
26,537
3,255
0
2,928
16,068
6,418
504
6,488
9,580
113,266
0
L
Mercury
hoofhearted1
Mercury
13,607
5,521
0
2,157
21,532
10,173
0
2,403
19,129
0
128,734
L
Sun Wukong
itsawol
Sun Wukong
16,385
4,358
0
8,289
25,484
27,986
48
386
25,098
63
77,958
L
Artemis
kampi17
Artemis
6,822
3,640
0
4,074
18,363
7,879
3,062
7,118
11,245
0
65,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,627
Gold Earned
59,326
609
Minions Killed
603
0
Camps Cleared
0
2,008,152
Distance Traveled
2,132,305
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,123
571
59
3
0
453,951
0
W
Olorun
11,883
517
155
7
0
389,058
0
W
Baba Yaga
10,765
468
128
6
0
411,565
4
L
Ymir
9,642
419
28
1
0
407,802
0
W
Nemesis
11,716
509
120
5
0
446,321
0
W
King Arthur
11,839
515
141
6
0
431,410
3
L
Nu Wa
12,822
557
167
7
0
389,524
3
L
Mercury
11,947
519
181
8
0
491,244
4
L
Sun Wukong
11,400
496
125
5
0
354,133
1
L
Artemis
10,816
470
108
5
0
365,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role