Player Matchup

Izanami
Izanami
Mattvarg45367
Izanami
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,152 Elo+
Party 1
Bacchus
Bacchus
phillycheeeese
Bacchus
Level 45
God Stats
34W - 26L
1,426 SR
Queue Stats
75W - 85L
1,385 Elo+
Party 1
Pele
Pele
squintero203
Pele
Level 41
God Stats
29W - 20L
1,457 SR
Queue Stats
99W - 99L
1,363 Elo+
Solo
Arachne
Arachne
xDHGSOLARFLAREx
Arachne
Level 117
God Stats
22W - 10L
1,762 SR
Queue Stats
278W - 257L
1,525 Elo+
Party 1
Chronos
Chronos
xpertkiller75
Chronos
Level 101
God Stats
3W - 3L
1,261 SR
Queue Stats
212W - 199L
1,532 Elo+
Party 1
Team Averages
Level 62
1,481 SR
1,391 Elo+

VS

Team Averages
Level 62
1,485 SR
1,487 Elo+
Chang'e
Chang'e
 
Chang'e
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
GC778
Hades
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
294W - 346L
1,402 Elo+
Party 3
Arachne
Arachne
MyKoxieWrecked
Arachne
Level 66
God Stats
45W - 37L
1,523 SR
Queue Stats
287W - 315L
1,469 Elo+
Party 3
Hachiman
Hachiman
Oskarmike
Hachiman
Level 3
God Stats
1W - 2L
1,641 SR
Queue Stats
36W - 36L
1,621 Elo+
Party 2
Shiva
Shiva
kenshinRoku
Shiva
Level 109
God Stats
5W - 10L
1,260 SR
Queue Stats
190W - 208L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
6
0 / 2 / 1
4,471
447
1,985
4,503
1,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 3
5,300
530
3,434
5,555
3,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 1 / 0
5,638
564
4,364
6,616
2,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
5 / 1 / 0
6,741
674
6,153
9,612
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos
10
1 / 1 / 0
5,745
575
7,496
5,037
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
1 / 1 / 0
4,924
492
3,589
9,917
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hades
GC778
Hades
8
0 / 1 / 1
4,613
461
1,967
7,341
3,470
8
2 / 1 / 0
5,172
517
3,394
7,973
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Oskarmike
Hachiman
8
1 / 2 / 1
4,815
482
2,104
5,503
1,656
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 4 / 1
5,337
534
5,138
7,873
3,446
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
9
Kills
5
5
Deaths
9
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
1
0
1
L
Hades
GC778
Hades
0
1
1
0.5
W
Izanami
0
2
1
0.25
L
2
1
0
2
L
Hachiman
Oskarmike
Hachiman
1
2
1
0.75
L
1
4
1
0.38
W
0
0
3
1.5
W
3
1
0
3
W
5
1
0
5
W
Chronos
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,432
Damage
16,192
31,323
Taken
38,607
13,005
Mitigated
16,842
12,109
Healing
13,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,589
561
374
3,738
9,917
4,835
0
3,867
6,050
17,965
4,567
L
Hades
GC778
Hades
1,967
359
412
3,426
7,341
3,470
0
4,270
3,071
23,850
0
W
Izanami
1,985
1,382
0
0
4,503
1,266
0
828
3,675
0
21,680
L
3,394
1,539
0
2,782
7,973
3,435
0
1,406
6,567
0
27,382
L
Hachiman
Oskarmike
Hachiman
2,104
1,399
0
1,386
5,503
1,656
0
1,387
4,116
0
19,915
L
5,138
1,663
0
1,159
7,873
3,446
0
0
7,873
0
29,938
W
3,434
293
275
1,712
5,555
3,933
0
960
4,595
14,484
0
W
4,364
957
0
986
6,616
2,293
0
731
5,885
0
41,048
W
6,153
3,753
0
6,806
9,612
3,548
0
0
9,612
0
41,036
W
Chronos
7,496
3,199
0
2,330
5,037
1,965
153
2,174
2,863
47,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,895
Gold Earned
24,861
279
Minions Killed
216
0
Camps Cleared
0
977,347
Distance Traveled
901,988
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,924
492
34
3
0
172,376
2
L
Hades
4,613
461
31
3
0
163,880
2
W
Izanami
4,471
447
52
5
0
154,630
0
L
Arachne
5,172
517
48
5
0
227,375
1
L
Hachiman
4,815
482
35
4
0
164,681
0
L
Shiva
5,337
534
68
7
0
173,676
3
W
Bacchus
5,300
530
14
1
0
209,454
0
W
Pele
5,638
564
72
7
0
237,806
1
W
Arachne
6,741
674
76
8
0
202,725
5
W
Chronos
5,745
575
65
7
0
172,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role