Player Matchup

Olorun
Olorun
 
Olorun
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Angel809
Guan Yu
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,432 Elo+
Party 1
Fafnir
Fafnir
MrTickleusCage
Fafnir
Level 48
God Stats
2W - 6L
1,402 SR
Queue Stats
126W - 135L
1,426 Elo+
Party 1
Bakasura
Bakasura
Ryumane
Bakasura
Level 81
God Stats
3W - 1L
1,605 SR
Queue Stats
113W - 102L
1,459 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
dankhelp
Ah Muzen Cab
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
164W - 188L
1,438 Elo+
Party 1
Team Averages
Level 98
1,501 SR
1,451 Elo+

VS

Team Averages
Level 115
1,561 SR
1,495 Elo+
Camazotz
Camazotz
 
Camazotz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
N3ONValkyrie
Neith
Level 129
God Stats
0W - 2L
1,647 SR
Queue Stats
131W - 137L
1,431 Elo+
Solo
Fafnir
Fafnir
pepsie
Fafnir
Level 160
God Stats
12W - 10L
1,658 SR
Queue Stats
428W - 432L
1,543 Elo+
Solo
Pele
Pele
relzzuGmuC1681
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
1 / 0 / 1
7,025
585
4,253
6,145
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Guan Yu
Angel809
Guan Yu
13
0 / 1 / 2
7,759
647
8,466
9,665
8,578
10
1 / 0 / 1
6,568
547
2,188
5,749
6,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Ryumane
Bakasura
12
6 / 0 / 0
7,368
614
5,548
8,001
3,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Muzen Cab
dankhelp
Ah Muzen Cab
12
0 / 0 / 2
6,816
568
6,713
7,833
2,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
12
0 / 2 / 1
6,791
566
5,822
13,678
6,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Artemis
 
Artemis
9
0 / 2 / 0
5,374
448
3,615
7,212
2,490
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 2 / 0
5,807
484
4,417
7,677
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fafnir
pepsie
Fafnir
8
0 / 0 / 0
5,586
466
2,024
7,140
7,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 0
5,263
439
2,206
7,774
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
8
Kills
0
1
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
0
1
1.5
L
Camazotz
 
Camazotz
0
2
1
0.25
L
Artemis
 
Artemis
0
2
0
0
W
Guan Yu
Angel809
Guan Yu
0
1
2
1
W
1
0
1
1.5
L
0
2
0
0
W
Bakasura
Ryumane
Bakasura
6
0
0
6
W
Ah Muzen Cab
dankhelp
Ah Muzen Cab
0
0
2
1
L
Fafnir
pepsie
Fafnir
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,168
Damage
18,084
37,393
Taken
43,481
23,142
Mitigated
22,054
15,918
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
4,253
2,053
150
5,159
6,145
2,274
1,658
628
5,517
58,506
4,371
L
Camazotz
 
Camazotz
5,822
2,152
0
8,187
13,678
6,463
0
0
13,648
0
53,507
L
Artemis
 
Artemis
3,615
1,672
0
1,011
7,212
2,490
0
2,976
4,236
0
29,319
W
Guan Yu
Angel809
Guan Yu
8,466
1,973
136
2,939
9,665
8,578
0
0
8,885
0
60,309
W
2,188
763
0
1,900
5,749
6,183
0
207
5,542
10,552
2,300
L
4,417
1,254
0
2,110
7,677
3,441
0
600
6,956
0
42,114
W
Bakasura
Ryumane
Bakasura
5,548
4,280
0
2,546
8,001
3,137
0
279
7,678
0
41,692
W
Ah Muzen Cab
dankhelp
Ah Muzen Cab
6,713
2,398
0
3,088
7,833
2,970
0
550
7,283
20
58,819
L
Fafnir
pepsie
Fafnir
2,024
167
0
2,746
7,140
7,155
0
2,155
4,761
14,867
3,937
L
2,206
392
0
885
7,774
2,505
0
346
7,017
0
35,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,536
Gold Earned
28,821
451
Minions Killed
335
0
Camps Cleared
0
1,297,027
Distance Traveled
1,159,923
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,025
585
115
10
0
229,678
1
L
Camazotz
6,791
566
111
9
0
240,400
4
L
Artemis
5,374
448
45
4
0
199,674
0
W
Guan Yu
7,759
647
116
10
0
237,858
1
W
Fafnir
6,568
547
18
2
0
236,875
4
L
Neith
5,807
484
85
7
0
195,466
5
W
Bakasura
7,368
614
97
8
0
324,023
2
W
Ah Muzen Cab
6,816
568
105
9
0
268,593
0
L
Fafnir
5,586
466
36
3
0
254,228
4
L
Pele
5,263
439
58
5
0
270,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role