Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
IсyyCold
Ra
Level 123
God Stats
1W - 2L
1,383 SR
Queue Stats
138W - 140L
1,598 Elo+
Party 2
Neith
Neith
Lucharizard
Neith
Level 160
God Stats
1W - 0L
1,736 SR
Queue Stats
165W - 71L
1,710 Elo+
Party 3
Medusa
Medusa
grieverstone
Medusa
Level 160
God Stats
50W - 44L
1,601 SR
Queue Stats
456W - 443L
1,592 Elo+
Solo
Gilgamesh
Gilgamesh
speedhash
Gilgamesh
Level 160
God Stats
15W - 12L
1,562 SR
Queue Stats
409W - 443L
1,531 Elo+
Party 2
Team Averages
Level 153
1,556 SR
1,586 Elo+

VS

Team Averages
Level 53
1,482 SR
1,519 Elo+
Rama
Rama
AngelOfNox05
Rama
Level 57
God Stats
1W - 1L
1,539 SR
Queue Stats
11W - 11L
1,561 Elo+
Party 1
Vamana
Vamana
Bubbanda
Vamana
Level 66
God Stats
2W - 1L
1,564 SR
Queue Stats
2W - 3L
1,512 Elo+
Party 1
Ares
Ares
Killtech01
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
MiniKozy
Zhong Kui
Level 18
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kali
Kali
YangFinnaBang
Kali
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
7 / 0 / 34
11,121
1,236
28,893
14,648
12,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
11 / 0 / 27
11,878
1,320
24,422
9,099
5,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
15 / 0 / 26
12,140
1,349
32,353
8,368
4,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
17
9 / 1 / 27
11,506
1,278
20,600
15,066
12,571
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
speedhash
Gilgamesh
16
2 / 0 / 27
10,805
1,201
7,096
10,681
7,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

389

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
8,303
923
8,380
14,698
6,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Bubbanda
Vamana
13
1 / 11 / 0
8,893
988
7,083
26,206
24,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 13 / 1
8,995
999
8,716
30,875
30,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
MiniKozy
Zhong Kui
13
0 / 12 / 1
8,543
949
17,236
26,297
17,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 1
8,736
971
6,509
20,194
11,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

185
Kill Participation
4
44
Kills
1
1
Deaths
44
141
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
7
0
34
24
L
0
4
0
0
L
Vamana
Bubbanda
Vamana
1
11
0
0.09
W
11
0
27
24.5
L
0
13
1
0.04
W
15
0
26
28
L
Zhong Kui
MiniKozy
Zhong Kui
0
12
1
0.04
L
0
4
1
0.13
W
Medusa
9
1
27
22.5
W
Gilgamesh
speedhash
Gilgamesh
2
0
27
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,364
Damage
47,924
57,862
Taken
118,270
42,729
Mitigated
90,905
30,735
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
28,893
11,335
0
2,982
14,648
12,648
0
8,719
5,684
34,103
0
L
8,380
5,377
0
387
14,698
6,901
0
7,940
6,620
0
14,175
L
Vamana
Bubbanda
Vamana
7,083
2,515
57
2,174
26,206
24,544
0
12,697
13,004
0
13,462
W
24,422
4,200
5,898
4,657
9,099
5,158
0
4,382
4,669
47,405
0
L
8,716
949
0
765
30,875
30,730
0
13,703
16,547
17,757
0
W
32,353
20,548
0
3,237
8,368
4,931
0
4,625
3,743
0
57,075
L
Zhong Kui
MiniKozy
Zhong Kui
17,236
1,088
0
2,547
26,297
17,359
0
9,829
16,162
31,190
0
L
6,509
1,363
0
804
20,194
11,371
0
7,268
12,622
0
22,672
W
Medusa
20,600
8,943
4,897
4,875
15,066
12,571
0
5,415
9,574
0
24,554
W
Gilgamesh
speedhash
Gilgamesh
7,096
2,179
2,098
2,091
10,681
7,421
0
2,811
5,933
0
11,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,450
Gold Earned
43,470
159
Minions Killed
107
7
Camps Cleared
5
937,959
Distance Traveled
805,312
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,121
1,236
23
3
2
190,213
0
L
Rama
8,303
923
16
2
0
167,023
0
L
Vamana
8,893
988
19
2
2
149,530
0
W
Ra
11,878
1,320
63
7
0
204,501
2
L
Ares
8,995
999
7
1
0
148,582
0
W
Neith
12,140
1,349
64
7
2
188,713
0
L
Zhong Kui
8,543
949
35
4
0
153,102
1
L
Kali
8,736
971
30
3
3
187,075
0
W
Medusa
11,506
1,278
6
1
1
186,126
5
W
Gilgamesh
10,805
1,201
3
0
2
168,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role